Alliance Culture
The Alliance believes in co-operation, opportunity, individual liberty and guaranteed quality of life.
Ideologies with the Alliance cover a whole spectrum of belief structures. The Alliance avoids limiting its members freedom of expression, but some activities are explicitly against its goals and therefore proscribed:
- Ending a sentient being’s life (except in self-defence, with that being’s lucid and informed consent, or under the terms of a license for the use of deadly force)
- Enslaving a sentient being
- Forcibly altering or replacing parts of a sentient’s body without their consent
Anything forbidden by our Conduct Policy is not covered here, as it is not permitted as a topic in game.
Religion
This game setting is religion agnostic. There are a variety of religions within and outside of the Alliance: you are welcome to play your own real world religion as your character, or a new religion you write specifically for your character. We will not confirm or deny the factual basis or “realness” of any religion, and we won’t explore real world religions as major plot points. We also request in the case of following real-world religions that you do not perform any missionary roleplay or roleplay aiming to convert other characters, or otherwise push your beliefs on them.
If you choose to explore religion in-game, we ask that you do so respectfully, without using closed practices, and as something that adds to your game experience and to that of others.
Cultural Diversity
There is a great variety of many different alien species within the Alliance, not all of which are present on the Ardent mission (due to limitations regarding habitats and life support needs). There is no widespread inter-species discrimination, though jocular rivalries and minor frictions do exist.
The Alliance is keen to ensure compatibility whenever species with different needs live together, and all Alliance vessels and living quarters are built to comfortably sustain all known forms of intelligent life (with the aid of assistive technology, if necessary). Additional care is taken whenever contact is made with a new species, in the interest of preventing the spread of disease(s) and/or invasive pathogens.
As aliens become relevant to the story, they will be detailed on the website. References to species other than the options for player characters and certain non-playable species (such as THRONE synthetics, or the Macule of SHADOW) are not canonical – so please avoid anything other than vague references to other alien species in game.
