Appearance

Estimated reading: 2 minutes

Requirements

Anthroids must have a cyber prosthetic wire jack or coloured circle somewhere on their head, as well as at least one additional visible marker of their synthetic nature.

Avoid

Don’t go for a fully inhuman appearance. Anthroids don’t have modular components like many sci-fi robots, and aren’t built – they’re grown around endoskeletons in vats, and can bleed, be wounded and heal much as a human would, even if covered in hard plating.

Additions

• Plating edge lines on visible skin to give the illusion of rigid plates under a silicone skin, created using makeup.

• Masks resembling a face or helmet.

• The appearance of wires, ports or similar technological elements “emerging” from skin.

• Elements resembling exposed synthetic musculature, which resembles metallic cords under the skin. This might be accomplished with makeup, body art, or a textured/painted base layer of costume (i.e. a skintight glove printed with a mechanical texture, so as to resemble a robotic limb.)

• Eye colours and shapes that are clearly unnatural for a human. This may be accomplished with costume contact lenses.

This variant of the kit allows you to play as an older and more obviously mechanical anthroid – a Lega-C model, as opposed to more recent generations. The kit for Lega-C models is more intensive, with vents, rivets and a more “obsolete” appearance – think dolls and mannequins, and plan your makeup or masks accordingly. There is no gameplay difference between Lega-C and younger anthroids, and Lega-C units should still be clearly identifiable as human-like if they have a hard face mask.

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