Espionage Gear
Open to Feedback
This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments until the end of April.
Overview
This is a wider grouping of items with a similar theme: espionage.
Prop Requirements
These items are unique; because they are designed for espionage, they can have a much more varied appearance than other items.
Ardent Shop
Equipment
| Name | Equipment Description | Shop Value | Changelog |
|---|---|---|---|
| Item Tracker | Call “Detect [Item]”, using a copy of the item as reference for the device. | 100 | Updated effect |
| Heat Scanner | Use 1 Power to call “Detect Invisible”. | 120 | Updated effect |
| Static Pulsar | Use 1 Power to call “Static” on a target within 25ft. | 100 | Changed section from engineering |
| Static Beetle | Attach to disable an item. | 50 | Changed section from engineering |
| Camo Cloak | Use 1 Power to become Invisible. At least half your body must be beside or behind an object. You may walk slowly. | 200 | New for E2 (see combat: energy fields for E1 variant) |
Mods
These Mods are unique in that they can be attached to any item, not just the ones listed above.
| Name | Upgrades Description | Shop Value | Changelog |
|---|---|---|---|
| Concealer Mod | Makes this item immune to Detect calls. | 50 | Updated effect (was previously equipment) |
| Tamper Barrier P3 | Registers an item owner. If anyone attempts to use or alter the item, they must expend 3 Power Cells to do so. This mod will reveal that it’s been overridden. | 50 | Updated effect |
