Combat Repairs
Open to Feedback
This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments until the end of April.
Overview
Prop Requirements
These tools should look like a device that emits energy of some kind. This can easily be achieved by using a painted blaster, making a device out of foam, or 3D printing one.
Safety
Tools do not need to be foam or LARP safe weapons, but any protrusions must be rounded and unlikely to cause puncture wounds if fallen upon.
Ardent Shop
Equipment
| Name | Equipment Description | Shop Value | Changelog |
|---|---|---|---|
| AutoRepairer | Spend 10 seconds to repair 1 A-HP. | 120 | Updated effect |
| Antistatic | Use 1 Power to remove a Static effect. | 60 | New for E2 |
| Reconstructor | Use 1 Power to remove a Corrode effect. | 80 | Updated effect |
Upgrades
| Name | Upgrade Description | Shop Value | Changelog |
|---|---|---|---|
| Speed Boost Mk1 | -2 seconds to repair times. | 40 | New for E2 |
| Double Repair | Repairs +1 A-HP per use. | 140 | Updated effect |
Single Use Items
A full list of single use items to repair specific Faults will be released once that game mechanic has finished playtesting.
| Name | Item Description | Shop Value | Changelog |
|---|---|---|---|
| Repair Patch | A sticker that restores up to 3 A-HP. | 10 | Updated effect |
| Charge Patch | Provides +1 E-HP. Lost upon depletion or after 1 hour. | 15 | New for E2 |
