Combat Repairs

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Open to Feedback

This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments until the end of April.

Overview

Prop Requirements

These tools should look like a device that emits energy of some kind. This can easily be achieved by using a painted blaster, making a device out of foam, or 3D printing one.

Safety

Tools do not need to be foam or LARP safe weapons, but any protrusions must be rounded and unlikely to cause puncture wounds if fallen upon.

Ardent Shop

Equipment

NameEquipment DescriptionShop ValueChangelog
AutoRepairerSpend 10 seconds to repair 1 A-HP.120Updated effect
AntistaticUse 1 Power to remove a Static effect.60New for E2
ReconstructorUse 1 Power to remove a Corrode effect.80Updated effect

Upgrades

NameUpgrade DescriptionShop ValueChangelog
Speed Boost Mk1-2 seconds to repair times.40New for E2
Double RepairRepairs +1 A-HP per use.140Updated effect

Single Use Items

A full list of single use items to repair specific Faults will be released once that game mechanic has finished playtesting.

NameItem DescriptionShop ValueChangelog
Repair PatchA sticker that restores up to 3 A-HP.10Updated effect
Charge PatchProvides +1 E-HP. Lost upon depletion or after 1 hour.15New for E2
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Combat Repairs

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