Energy Fields
Open to Feedback
This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments until the end of April.
Overview
Prop Requirements
Energy fields are small tech accessories, such as a pin badge, buckle, jewellery, or small handheld unit.
They should ideally have a bright colour section or a light to show they are producing an energy field, however this is not compulsory.
Additional Rules
Energy fields items do not stack; you may only use one piece of Equipment at a time. You may have multiple energy fields on your character to switch between effects (and disable the others) – but cannot use this to “chain” effects such as passive HP-based forcefields.
Ardent Shop
Equipment
| Name | Description | Shop Value | Changelog |
|---|---|---|---|
| Forcefield Mk1 | Provides 1 E-HP | 50 | Updated effect |
| Forcefield Mk2 | Provides 2 E-HP | 120 | New for E2 |
| Forcefield Mk3 | Provides 3 E-HP | 210 | New for E2 |
| Camofield Mk1 | Use 1 Power to become Invisible. At least half your body must be beside or behind an object. You may walk slowly. | 100 | |
| Refractorfield Mk1 | Use 2 Power to become Invisible. You must remain still, but do not need to be near cover. | 150 |
Mods
| Name | Description | Shop Value | Changelog |
|---|---|---|---|
| Forcefield Boost Mk1 | +1 E-HP. | 50 | Updated effect |
| Forcefield Boost Mk2 | +2 E-HP. | 120 | New for E2 |
| Anti-Static | While you have E-HP, you are immune to Static. | 200 | New for E2 |
