Energy Fields

Estimated reading: 2 minutes

Open to Feedback

This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments until the end of April.

Overview

Prop Requirements

Energy fields are small tech accessories, such as a pin badge, buckle, jewellery, or small handheld unit.
They should ideally have a bright colour section or a light to show they are producing an energy field, however this is not compulsory.

Additional Rules

Energy fields items do not stack; you may only use one piece of Equipment at a time. You may have multiple energy fields on your character to switch between effects (and disable the others) – but cannot use this to “chain” effects such as passive HP-based forcefields.

Ardent Shop

Equipment

NameDescriptionShop ValueChangelog
Forcefield Mk1Provides 1 E-HP50Updated effect
Forcefield Mk2Provides 2 E-HP120New for E2
Forcefield Mk3Provides 3 E-HP210New for E2
Camofield Mk1Use 1 Power to become Invisible. At least half your body must be beside or behind an object. You may walk slowly.100
Refractorfield Mk1Use 2 Power to become Invisible. You must remain still, but do not need to be near cover.150

Mods

NameDescriptionShop ValueChangelog
Forcefield Boost Mk1+1 E-HP.50Updated effect
Forcefield Boost Mk2+2 E-HP.120New for E2
Anti-StaticWhile you have E-HP, you are immune to Static.200New for E2
Share this intel

Energy Fields

Copy link

CONTENTS
Scroll to Top