Armour

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This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments until the end of April.

Overview

Costume Requirement

Armour requires at least one garment that looks defensive on the upper body:

  • Tac vest
  • Torso plate armour
  • Pair of pauldrons
  • Multiple smaller items, such as vambraces with a pauldron

A pair of pauldrons and a full body suit of plate armour grants the same amount of defense when used to represent Basic Armour. Equipment you find during the game may have its own costume requirements.
All armour should be suitable for a sci-fi setting.

Safety

Armour must be safe to use in combat. It must not damage melee weapons, not cause injury to yourself or others, and be durable enough to withstand hits without breaking.

Additional Rules

Armour items do not stack; you may only use one piece of Equipment at a time, and cannot wear multiple to “stack” the effect after each one is depleted.

Eye Protection

Wearing any form of Eye Protection grants +1 A-HP.

Ardent Shop

Equipment

NameDescriptionShop ValueChangelog
Light ArmourGrants 1 A-HP.30New for E2
Basic ArmourGrants 2 A-HP.50Updated effect
Reinforced ArmourGrants 3 A-HP.70New for E2
Energy ArmourGrants 1 E-HP.30New for E2

Mods

NameDescriptionShop ValueChangelog
Armour Plating Upgrade+1 A-HP.40
Auto Repair ArmourUse 1 Power to fully restore A-HP.100New for E2
Forcefield Boost Mk1+1 E-HP.50New for E2

MATTOCK Shop

Equipment

NameDescriptionShop ValueChangelog
Heavy ArmourGrants 4 A-HP.80New for E2

Mods

NameDescriptionShop ValueChangelog
Heavy Plating+2 A-HP.60
Blast ProofWhile you have A-HP, only take 1 damage from any Blast call.150New for E2
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