Armour
Open to Feedback
This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments until the end of April.
Overview
Costume Requirement
Armour requires at least one garment that looks defensive on the upper body:
- Tac vest
- Torso plate armour
- Pair of pauldrons
- Multiple smaller items, such as vambraces with a pauldron
A pair of pauldrons and a full body suit of plate armour grants the same amount of defense when used to represent Basic Armour. Equipment you find during the game may have its own costume requirements.
All armour should be suitable for a sci-fi setting.
Safety
Armour must be safe to use in combat. It must not damage melee weapons, not cause injury to yourself or others, and be durable enough to withstand hits without breaking.
Additional Rules
Armour items do not stack; you may only use one piece of Equipment at a time, and cannot wear multiple to “stack” the effect after each one is depleted.
Eye Protection
Wearing any form of Eye Protection grants +1 A-HP.
Ardent Shop
Equipment
| Name | Description | Shop Value | Changelog |
|---|---|---|---|
| Light Armour | Grants 1 A-HP. | 30 | New for E2 |
| Basic Armour | Grants 2 A-HP. | 50 | Updated effect |
| Reinforced Armour | Grants 3 A-HP. | 70 | New for E2 |
| Energy Armour | Grants 1 E-HP. | 30 | New for E2 |
Mods
| Name | Description | Shop Value | Changelog |
|---|---|---|---|
| Armour Plating Upgrade | +1 A-HP. | 40 | |
| Auto Repair Armour | Use 1 Power to fully restore A-HP. | 100 | New for E2 |
| Forcefield Boost Mk1 | +1 E-HP. | 50 | New for E2 |
MATTOCK Shop
Equipment
| Name | Description | Shop Value | Changelog |
|---|---|---|---|
| Heavy Armour | Grants 4 A-HP. | 80 | New for E2 |
Mods
| Name | Description | Shop Value | Changelog |
|---|---|---|---|
| Heavy Plating | +2 A-HP. | 60 | |
| Blast Proof | While you have A-HP, only take 1 damage from any Blast call. | 150 | New for E2 |
