Safety & Game State Calls

Estimated reading: 2 minutes

OC / IC

These terms mean “Out of Character” or “In Character”.

Safety Calls

These calls may be shouted by anyone to quickly inform other players on a matter of real life safety.

Non-ComSignals the user is a Non-Combatant and must not be physically hit.
SafetyPause the game in the immediate area for Out of Character safety.
If you pause the game on safety grounds, you may restart it with “Time In” once the situation is resolved if there is no referee involved.

Referee Calls

These calls may only be used by referees.

Time InStarts or resumes In-Game time.
Time OutEnds In-Game time for the day.
Time FreezePauses the game, so something can happen instantaneously.

Check In Signals

These hand signals may be used at any point to check in and calibrate roleplay.
Please note that this also includes combat. A thumbs down signal must immediately end attacks on that person.

OKEverything alright?
Thumbs upYes, continue as is.
Point upI want this to get more intense if you do too.
Wave handUnsure, start de-escalating.
Thumbs downNo, stop this roleplay.

Game Signals

These hand signals denote whether someone is present or visible in the game.

Fist upThe person is out of the game. Frequently used by Game Team characters who are walking between the OC area and a mission.
You may briefly put your fist up to make an Out of Character clarification or check in.
One finger pointing upThe character is invisible but is still present, due to an item effect.
Share this intel

Safety & Game State Calls

Copy link

CONTENTS
Scroll to Top