Introduction to Items
This game uses items instead of skills or XP. Every character has undergone training to use any items with grey tags. You may also use any items with your Division symbol on. You cannot use any other non-grey tagged items.
All weapons and any equipment that uses game mechanics must be bought in-game and tagged. Props solely to help with roleplay do not need tags.
In general, if you can roleplay something, you can do something. If there are restrictions on an action stated by a Self Ref Card, or it interacts with a gameplay mechanic (such as dealing or healing damage), you will need to use an item.
Tags & Lammies
Equipment is tracked using plastic tags, which will include keywords or icons to describe what it does. These tags must be attached to the prop.
Unique or plot relevant items may also have a Lammie; a small laminated card with more in-depth instructions. This should be kept with the prop but doesn’t need to be attached.





Power Cells
Items may have a circled number on the card. This denotes how many Power Cells are consumed to use the effect.
You do not need to physically attach a Power Cell card to an item, you just rip it on use.
Mods
Some Equipment can be upgraded with Mods, which are represented by additional Tags or Lammies. Any mods can be removed at any time.
Cybernetics
You can gain special traits by installing cybernetics. Some will have costume or makeup requirements. Any you do not have before your first mission will need to be installed via surgery.
Free Items
Any small items, such as ammo, duct tape, and bandages are not tracked and you may bring as much as you’d like.
Single Use Items
A mixture of tearable cards and stickers are used for single use items, such as grenades or healing patches. You must provide your own prop for cards but may directly use stickers.
Stickers




