Tech Grid Alterations

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Testing In Progress

This content is currently being playtested and may undergo minor changes before Event 2.

Altering the function of a machine, or performing extensive repairs, uses a TechGrid. All TechGrid modifications require specific Equipment and Items.

These TechGrids operate akin to flowcharts. Each grid section has one role and may have a number of wires and pipes going in and out to power it or transfer data.

To repair a TechGrid you must use the information given on each grid section and connect up missing pieces, swap sections that have been installed incorrectly or replace broken components such as batteries.

To alter a TechGrid you must replace either the lammie on a grid section or the entire grid piece, updating any dependent grid pieces or connectors.

TechGrids are themed differently depending on which civilisation built the machine; they also differ between mechanical and programming TechGrids. You must use parts which physically fit for the machine to work at the end.

A digital minigame is in development to trial this game mechanic, and will be available before the event to practice with.

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Tech Grid Alterations

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