Hit Points

Estimated reading: 2 minutes

Hit Points are tracked globally; no matter where you are hit, your total goes down.

Each character begins with 3 HP.

All lost Hit Points automatically recover overnight.

Types of Hit Points

There are 3 categories of Hit Points:

  • Body Hit Points (B-HP): If this reaches 0, you start dying.
  • Armour Hit Points (A-HP): This protects your body while active.
  • Energy Hit Points (E-HP): Any forcefield you are wearing is depleted first.

Hit Points are always reduced in the following order: Energy, Armour, Body. There are no ways to bypass one type and damage a lower one (ie bypassing armour to damage the body).

Eye Protection

Wearing eye protection grants +1 A-HP. Eye protection is highly encouraged but is not currently mandatory in combat.

Damage

Every hit from a melee weapon or foam dart deals 1 damage. You can choose to take more damage from a hit if you feel it is dramatically suitable.

Combat Etiquette

  • Do not hit the head, neck, or groin with any weapon. We also discourage hitting the hand, foot, or breast areas with melee weapons.
  • Melee hits must be pulled, so your target is struck by a lighter force and is less likely to be bruised.
  • Melee strikes must be dramatic. If you roll your hits (as if you are playing a drum), your opponent may take the whole set as only 1 damage.
  • Blasters must not be fired at targets closer than 1 metre. Aim for the centre of mass to avoid face hits.
  • All blaster dart hits must be counted no matter how rapid they are.
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Hit Points

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