Hit Points
Hit Points are tracked globally; no matter where you are hit, your total goes down.
Each character begins with 3 HP.
All lost Hit Points automatically recover overnight.
Types of Hit Points
There are 3 categories of Hit Points:
- Body Hit Points (B-HP): If this reaches 0, you start dying.
- Armour Hit Points (A-HP): This protects your body while active.
- Energy Hit Points (E-HP): Any forcefield you are wearing is depleted first.
Hit Points are always reduced in the following order: Energy, Armour, Body. There are no ways to bypass one type and damage a lower one (ie bypassing armour to damage the body).
Eye Protection
Wearing eye protection grants +1 A-HP. Eye protection is highly encouraged but is not currently mandatory in combat.
Damage
Every hit from a melee weapon or foam dart deals 1 damage. You can choose to take more damage from a hit if you feel it is dramatically suitable.
Combat Etiquette
- Do not hit the head, neck, or groin with any weapon. We also discourage hitting the hand, foot, or breast areas with melee weapons.
- Melee hits must be pulled, so your target is struck by a lighter force and is less likely to be bruised.
- Melee strikes must be dramatic. If you roll your hits (as if you are playing a drum), your opponent may take the whole set as only 1 damage.
- Blasters must not be fired at targets closer than 1 metre. Aim for the centre of mass to avoid face hits.
- All blaster dart hits must be counted no matter how rapid they are.
