Hazards & Calls

Estimated reading: 2 minutes

Hazard Calls

There are a number of calls that may be shouted out during combat to communicate additional effects.

Each call has an associated colour and symbol, which may be used for other game mechanics such as smoke SFX, equipment tags, and chemicals.

CallSymbolColourEffect
ZoneN/AN/AThis effects everyone within 5ft.
GasN/AN/AThis effect is from a gas.
Blast XRedDeals X damage. If unspecified, take 1 damage.
CorrodeOrangeTarget item or body part is unusable until resolved.
EffectBlackA description of the effect will follow.
FrostBlueTarget cannot use items, struggling with their hand-eye coordination.
PulsePurplePushes the target away by 5 paces.
RadGreenGain 1 rank of Radiation.
StaticYellowTarget item (or character’s cybernetics) cannot use Power Cells until resolved.
StunPinkStuns target for 5 seconds, or until injured, whichever is shorter.

Radiation

Radiation is tracked in ranks with higher ranks giving worse effects over time.

It can be applied by calls, smoke, by touching green chemicals, and by self ref card instructions. Just seeing the green Rad symbol will not irradiate you.

If you become irradiated, you will be able to collect a Radiation Rank Guide from a referee or the Kenolab. Radiation effects may change between missions or events.

Gas & Smoke SFX

Gas effects may be invisible or physrepped with coloured smoke grenades. Anyone within 5ft of a physical SFX smoke effect or a gas call’s target is affected by the gass effect.

For smoke SFX, the effect applies every 5 seconds you are within its range, stacking with each application.

Gas can only be resisted by wearing a specific in-game item such as a Respirator. Holding your breath of covering your nose with a hand will not work.

If you need to wear an OC Respirator to avoid inhaling smoke SFX, you must still take the effect and must roleplay that your respirator isn’t effective against that kind of gas.

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Hazards & Calls

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