Surgery

Estimated reading: 2 minutes

Testing In Progress

This content is currently being playtested and may undergo minor changes before Event 2.

Some Health Cards, as well as Cybernetic installation, require Surgery.

Surgery is intended to be an intense roleplay scene with the outcome determined by a card draw. As you perform your roleplay, you add the Medicine and Equipment used to a deck, then shuffle and draw a card at the end.

Surgery must be performed in a surgical area (such as the Kenolab), or somewhere with a supply of surgical cards.

A digital minigame is in development to trial this game mechanic, and will be available before the event to practice with.

End Results

GreenSuccess
YellowComplication
RedFailure
BlueCustom result; explained on the Medicine card.

Building the Deck

The Health Card will outline several symptoms and a Rating number. This Rating is the total number of cards that must be in your deck after the procedure.
You create your deck by using Medicines. Each Medicine card will be green, yellow, or blue, and is added directly to the deck when used. You can only use Medicine cards that match a symptom, and cannot add any more for a particular symptom after the [number] after it has been reached.

Some Equipment will add its own card to the deck to help with the surgery or resolve a specific symptom.

If at the end there are too few cards in the deck, the remainder is filled with red cards to meet the Rating. After that, if your Medicine has not met each symptom [number], add a further red card for each missed amount.

Card Examples

Medicines

These are examples; a full list of medicine will be made available once testing is complete.

Health Card Instructions

These are in-progress examples; exact appearance is likely to change.

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