Healing
Restoring Health
Items grant these calls, allowing you to heal. Missing HP is restored overnight.
| Heal | Restores 1 B-HP. |
| Stabilise | Pauses a Death Count. |
Medicine
Medicine will list either a symptom it resolves, or a specific named illness.
Blood Types
Every crewmate has a blood type. If they have a blood loss symptom, they will need a transfusion from a matching crewmate or from the medbay’s stock.
Health Cards
Health Cards are lammies, some of which can be torn open, describing specific injuries or medical conditions for you to roleplay. They are handed out by referees and require roleplay, medicine, or Surgery to be resolved.
You may only read how to resolve a Health Card if you have an item that allows you to, such as a scanner.
If you don’t have an item that allows you to read the solution but want to try fixing it anyway, have the patient or a witness read it silently and track what you’re doing. If you predict the correct solution, it’s fixed! If not, either the card will state what to do or the patient decides what the consequence is to your failure.
