General Equipment
Anyone can use items from this list.
Basic Energy Shield
Grants 3 Energy Hit Points (E-HP) when worn. Physrepped by a small techy accessory.
AES-LINK
A mini teleporter, transports 1 item back to the Ardent teleport station. Uses 1 Power.
Item Tracker
Insert an item or resource to scan the mission area for more of that object. Uses 1 Power.
Combat Equipment
Anyone can use items from this list.
Small Melee Weapon
A melee weapon under 18 inches.
Melee Weapon
A melee weapon over 18 inches.
Grenade Bag
Allows storage of Grenades.
Mini Blaster
A 1-3 shot blaster.
Basic Blaster
A blaster with internal ammo up to 30.
Magazine Blaster
A blaster that uses magazines.
Basic Armour
Grants 4 Armour Hit Points (A-HP) when worn. Physrepped by a hard chest plate.
Small Shield
A shield up to 40 cm diameter.
BioMed Equipment
Anyone can use items from this list.
Healing Gun
Allows use of the Heal or Stabilise call for 1 Power.
Injector
Use Serums on yourself or other characters, usually to heal HP.
Medication Fridge
Allows storage of sensitive medication and chemicals without them deteriorating.
Resistant Gloves
Handle volatile chemicals without damaging your skin.
Respirator
Resist environmental or Gas effects by attaching different Filters.
BioContainer
1 Sample slot to preserve a Sample on a mission. This fits a small Sample.
Engineering Equipment
Anyone can use items from this list.
AutoRepair Tool
Repairs all A-HP or E-HP using 1 Power.
Salvage Device
Use 1 Power to salvage materials from an item.
Microsolder
Mesh two pieces of tech together and work with fine circuitry using 1 Power.
System Analyser
Gives an overview of the tech system it’s plugged into without needing to go through a terminal. Uses 1 Power.
Static Bug
Attach to an item to fill it with Static, disabling it while this item is active.
Static Pulsar
Use 1 Power to call Static on an item from range.
Diplomacy Equipment
Anyone can use items from this list.
Pacification Field
Dulls all extremes of emotions when attached to a character. Reply to any “Read” with “Resist”.
Taser
Call Stun to a target within 5ft without dealing HP damage using 1 Power.
Heat Scanner
Detect Stealth using 1 Power. Does not require calling out “Detect Stealth” to use; it activates as a “pulse” to detect anything you can see at that moment.
Camouflauge Shield
Enter Stealth, so long as you are flat against an object. Allows for slow movement. Uses 1 Power.
Restraint
A paired piece of Equipment. The first can freely move, the second automatically moves within 5ft of the first once activated.
Concealment Box
A temporal compartment – hides a much bigger object than the container is.
MATTOCK Specialist Equipment
Only members of the MATTOCK Division can use items from this list.
High Capacity Blaster
A blaster with internal ammo over 30.
Large Shield
A LARP-safe shield.
KENOLAB Specialist Equipment
Only members of the KENOLAB Division can use items from this list.
Micro Visor
A portable microscope visor, needed for viewing minute details.
Bioscanner
Gives intel on a biological object or sample using 1 Power. Open SAMPLE card.
TASKMINDERS Specialist Equipment
Only members of the TASKMINDERS Division can use items from this list.
Calibrator
Recalibrates an object, repairing it or changing its target within set parameters.
Material Scanner
Gives information on what an item contains or will break down into, and valuation notes.
DIPLO Specialist Equipment
Only members of the DIPLO Division can use items from this list.
Background Dossier
Before a mission, you can request one piece of information on one named character’s Desires, Dynamic, or Decorum.
Kinesics Scanner
Use “Read” to get a one-word response on the target’s emotional state or reaction. Uses 1 Power.