Cybernetics List

Anyone can use items from this list.

Adds +1 HP to a character.

Temporarily ignore a TRAUMA effect you have for up to 5 minutes. Usable once per TRAUMA card.

Temporarily ignore a FAULT on an item you are touching for up to 5 minutes. Usable once per FAULT card.

Activate to blend in with your environment, while being at least half covered in hiding.
Raise 1 finger to denote Stealth.

Only members of the MATTOCK Division can use items from this list.

Adds 2 HP to a character.

The first time you reach 0HP on a mission, spend 5 seconds roleplaying a sudden surge of energy to heal your HP back to full.

You are quick to spot hidden objects. After 5 seconds of roleplay, call “Detect Stealth” on a hidden target.

Only members of the KENOLAB Division can use items from this list.

Open surgery TRAUMA cards to get instructions on how to resolve these injuries.

Open condition TRAUMA cards to get instructions on how to resolve these ailments.

Open complex CHEMICAL cards to find out details about it safely.

Only members of the TASKMINDERS Division can use items from this list.

Open mechanical FAULT cards to get instructions on how to resolve these problems.

Open cybernetics FAULT cards to get instructions on how to resolve these problems.

Open BOMB item cards to get instructions on how to diffuse these items.

Only members of the DIPLO Division can use items from this list.

Open programming FAULT cards to get instructions on how to resolve these problems.

Use the call “Faux Pas” to smooth over social faux pas for yourself or someone else in the conversation, usable once per discussion.

Open psychology TRAUMA cards to get instructions on how to resolve these conditions.

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