Cybernetics
Cybernetics are body modifications, and don’t count as Items for effects that specifically target items. They also aren’t affected by Static. They will require you to find a Cyberneticist in-game to install, and are expensive to purchase. The Ship’s Shop has a very limited range of cybernetics available for purchase; you can trade with NPCs to unlock more unique effects!
Each character has a minor and major limit to how many cybernetics they can have installed at once. Once the soft limit has been reached, additional installations will cause side effects. Installing a new cybernetic is advised; used cybernetics, while cheaper to obtain, will come with downsides.
- Your Minor Limit is 3; beyond this point, you will start getting side effects with any new installations.
- Your Major limit is 5; beyond this point, all existing cybernetics gain side effects and each new cybernetic will actively hinder your character in some way.
Cybernetics function slightly differently to other items, in that they are intended as permanent additions to a character, and require extensive roleplay to safely remove. Removed cybernetics never work quite as well if installed in a different character, and will come with more quirks and faults the more times they change bodies.
Types of Cybernetics
Cybernetic Type | Description |
---|---|
Cybernetic | A body modification. These are not classed as items for mechanical purposes. |
Replacement | Whole replacement limbs or organs. These must be heavily physrepped. |
Implant | Attachments to existing limbs or organs. These must be physrepped with makeup or prosthetics. |
Chip | Knowledge chips implanted in the brain, granting special abilities. These do not require physrepping, but you may opt to have a scar from the surgery. |