Blaster Safety

Branded, off-brand, modified, and homemade blasters are permitted, so long as they function safely within our guidelines. When purchasing brands such as XShot, please check they are compatible with universal style (elite) darts, and not the old style XShot darts.

We will be permitting Elite, Mega, and Rival style blasters and darts. All blasters and darts must pass safety checks before use.

Eye Protection

Eye Protection is not mandatory at this game but is highly recommended.

Any form of glasses or goggles count as eye protection.

Blaster Rules

Appearance

Blasters must be painted. Painting must be semi-realistic; bright colours are permitted, but they must be a clear painted choice that matches your character concept, and not the default orange/blue of NERF blasters.

FPS Limits

The modding limits for all blasters are as follows:

  • 130 FPS for Elite Blasters
  • 95 FPS for Mega Blasters
  • 110 FPS for Rival Blasters

There will be a chronograph at events to test the FPS of every blaster before it is allowed to be used at the game.

Upgrades

Lithium batteries may be used in mods, but we do not currently allow compressed gas blasters. We are open to small-scale testing of the latter but this must be organised with the Game Team in advance. Lithium batteries must be properly housed inside blasters to protect against mechanical shock. You must also bring a suitable heat-proof container for storing any spare or discharged lithium batteries so they cannot become fire hazards.

Any electrical work must be photographed to show the safety team, and we may require you to open it up under extenuating circumstances.

Dart Rules

We allow a range of branded and aftermarket darts, in Elite, Mega, and Rival round styles. Players must provide their own darts. Please be wary when buying aftermarket darts, not everything that is labelled as elite style darts will meet our safety checks, and may be a mislabelled banned dart type. If in doubt, we recommend ordering a small sample before making a bulk purchase.

We are currently investigating approved options for aftermarket rival rounds. So long as they are comparable to official Nerf Rival rounds, they will be permitted.

Bring Your Own Darts

This game does not provide players with darts; you must bring your own. There is no upper limit to the number of darts you can bring.

Once used, darts will be collected into large bins to be recycled back to the players as “Ammo Drops”. Please do not pick up darts to instantly reuse or check yourself.

At the end of the event after the final dart sweep, players may retrieve a number of darts up to the amount they arrived with. In general, we recommend expecting to go home with around 80% of what you brought, as darts will become damaged and lost through use.

Any darts not collected before leaving an event will be considered as donations to the game, and cycled into the crew supply.

Safety Checks

All darts must be checked prior to use, to ensure they are in good condition and don’t have any large dirt pieces stuck in them. Darts in poor condition will be removed from circulation.

Spot checks will also be done to check the dart is not a banned type. To check your own supplies:

  • For elite style darts, pinch the rubber tip of the dart.
    • If it forms a dip/valley, it is likely to be permitted.
    • If it doesn’t compress or it bulges out, it is likely to be banned.
  • For other types of darts, refer to the illustration below.

Permitted and Banned Types

PermittedBanned
NERF Elite
NERF Mega
NERF Rival
NERF Accustrike
NERF Demolisher Rocket
XShot (universal)
Half darts
Koosh darts
Waffle darts (X-tip, Z-tip, Stacked)
Accufake
NERF Dart Tag
NERF Vortex
BOOMco darts
XShot (original style)
Ultra Rounds
Suction cup
Volberry
Velcro darts
Full Vinyl Jacket (FVJ)
Vinyl Tipped Nipple (VTN)
DRATS
Modified darts

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