Calls

We use a count of 5 for calls: everything that needs a number (other than 1HP damage/a single target), will be 5; 5 seconds, 5 minutes, 5 paces, 5ft.

OC Calls

Call/SignalEffectUseable By
Time In/OutStarts or ends In-Game time. This can be used to restart the game after a pause.Refs
Time FreezePauses the game, so something can happen instantaneously.Refs, Crew
SafetyPauses the game due to a safety hazard, such as an injury.Anyone
PausePauses just the local area due to a minor hazard, such as lost glasses, or when a brief OC discussion is needed.Anyone
Thumb DownSTOP. Used in combat to denote someone isn’t comfortable and must not be hit, or in social situations to quietly request a reduction of conflict or change in topic.Anyone
NON-COMUsed to denote someone of Non-com status in fights if they aren’t sure you’re halting combat directed at them.Anyone
Fist above headDenotes the person is out-of-game and not actually there. This is mainly used by crew, but can be used by a player who needs to quickly leave a situation on OC grounds.Anyone

Prefixes

CallEffectTypical Source
FullChanges an effect to be all that HP, instead of 1 HP. For example, Heal becomes Full Heal, fully restoring your HP.Serums, Items
GasFollowed by an RP effect or call; this prefix describes how the effect is given to the target, in case they are able to resist it through protective gear.Items, Plot
MassThe following call or effect applies to everything within 50ft.Plot
ZoneThe following call or effect applies to anything within 5ft of the target. All grenades automatically apply “Zone”.Grenades

General Calls

Call/SignalEffectTypical Source
DetectFollowed by a description of what is attempting to be detected.Item, Equipment, Cybernetic
One finger raisedDenotes Stealth; the user is hidden from view.Item, Equipment, Cybernetic, Plot
ResistMade in response to a call to show it had no effect.Item, Cybernetic, Plot
RestrainThe target is physically restrained, and cannot break free.Any 2 people working together, Items, Plot
SearchTarget must reveal items stored in the area being searched.Anyone

Combat Calls

CallEffectTypical Source
BlastReduces your top type of HP to 0.Grenades, Custom Ammo, Bombs, Plot
CrushCrushes the Item, Equipment, or Body Part it hits, reducing that type of HP or A-HP to 0 and rendering it Crushed; unable to be repaired using standard Repair Patches, and causing it to gain a FAULT or TRAUMA. If it hits an Energy Shield, it removes all E-HP but doesn’t crush the item.Plot
FatalReduces HP to 0, ignoring everything else.Plot
FlamingThe target is on fire; take 1 damage every 5 seconds until extinguished by 5 seconds of suitable roleplay. You will always take a minimum of 1 damage from this effect.Grenades, Custom Ammo, Items, Plot
PainApplies intense pain for 5 seconds.Grenades, Custom Ammo, Gas, Items, Plot
RepelPushed pack from the source by 5 paces.Items, Plot
KnockoutTarget is unconscious for 5 seconds minimum; they can be jogged awake by a character or very loud noise, or wake up naturally after around 5 minutes.Grenades, Custom Ammo, Gas, Items, Plot
StunDisorients for 5 seconds.Grenades, Custom Ammo, Gas, Items, Plot

Biomed Calls

CallEffectTypical Source
EffectFollowed by a descriptive roleplay effect.Serum, Medicine, Plot, Gas
HealRecovers 1 HP. May be followed by a number to denote higher HP restoration.Healing Patch, Serum
StabiliseRemoves the Dying effect, allows for HP restoration.Stabilising Patch, Serum

Engineering Calls

CallEffectTypical Source
ChargeGrants 1 Power to an item. May be followed by a number to denote higher Power restoration.Item, Equipment, Power Cell
DischargeRemoves 1 Power from an item. May be followed by a number to denote higher Power removal.Item, Equipment, Plot, Grenade
RepairRestores 1 A-HP or E-HP, target must be stated. May be followed by a number to denote higher restoration.Repair Patch, Equipment
StaticStops a piece of Powered tech from working.Item, Grenade, Plot

Diplomacy Calls

CallEffectTypical Source
DistractTarget is not focussed on what you are doing for 5 seconds.Item, Plot
Faux PasUsed after accidentally offending someone to smooth over the faux pas.Item, Cybernetic, Plot
FearTarget becomes terrified of you for the remainder of this interaction.Item, Plot
PacifyThe target is pacified and has dulled emotions; they also cannot have their emotions “Read”.Item, Plot
PheromonesTarget treats you as one of their own, and not as a threat.Item, Gas, Plot
ReadGet a one word response of the opinion/emotional state at that point in time.Item, Cybernetic, Plot
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