We use a count of 5 for calls: everything that needs a number (other than 1HP damage/a single target), will be 5; 5 seconds, 5 minutes, 5 paces, 5ft.
OC Calls
Call/Signal
Effect
Useable By
Time In/Out
Starts or ends In-Game time. This can be used to restart the game after a pause.
Refs
Time Freeze
Pauses the game, so something can happen instantaneously.
Refs, Crew
Safety
Pauses the game due to a safety hazard, such as an injury.
Anyone
Pause
Pauses just the local area due to a minor hazard, such as lost glasses, or when a brief OC discussion is needed.
Anyone
Thumb Down
STOP. Used in combat to denote someone isn’t comfortable and must not be hit, or in social situations to quietly request a reduction of conflict or change in topic.
Anyone
NON-COM
Used to denote someone of Non-com status in fights if they aren’t sure you’re halting combat directed at them.
Anyone
Fist above head
Denotes the person is out-of-game and not actually there. This is mainly used by crew, but can be used by a player who needs to quickly leave a situation on OC grounds.
Anyone
Prefixes
Call
Effect
Typical Source
Full
Changes an effect to be all that HP, instead of 1 HP. For example, Heal becomes Full Heal, fully restoring your HP.
Serums, Items
Gas
Followed by an RP effect or call; this prefix describes how the effect is given to the target, in case they are able to resist it through protective gear.
Items, Plot
Mass
The following call or effect applies to everything within 50ft.
Plot
Zone
The following call or effect applies to anything within 5ft of the target. All grenades automatically apply “Zone”.
Grenades
General Calls
Call/Signal
Effect
Typical Source
Detect
Followed by a description of what is attempting to be detected.
Item, Equipment, Cybernetic
One finger raised
Denotes Stealth; the user is hidden from view.
Item, Equipment, Cybernetic, Plot
Resist
Made in response to a call to show it had no effect.
Item, Cybernetic, Plot
Restrain
The target is physically restrained, and cannot break free.
Any 2 people working together, Items, Plot
Search
Target must reveal items stored in the area being searched.
Anyone
Combat Calls
Call
Effect
Typical Source
Blast
Reduces your top type of HP to 0.
Grenades, Custom Ammo, Bombs, Plot
Crush
Crushes the Item, Equipment, or Body Part it hits, reducing that type of HP or A-HP to 0 and rendering it Crushed; unable to be repaired using standard Repair Patches, and causing it to gain a FAULT or TRAUMA. If it hits an Energy Shield, it removes all E-HP but doesn’t crush the item.
Plot
Fatal
Reduces HP to 0, ignoring everything else.
Plot
Flaming
The target is on fire; take 1 damage every 5 seconds until extinguished by 5 seconds of suitable roleplay. You will always take a minimum of 1 damage from this effect.
Grenades, Custom Ammo, Items, Plot
Pain
Applies intense pain for 5 seconds.
Grenades, Custom Ammo, Gas, Items, Plot
Repel
Pushed pack from the source by 5 paces.
Items, Plot
Knockout
Target is unconscious for 5 seconds minimum; they can be jogged awake by a character or very loud noise, or wake up naturally after around 5 minutes.
Grenades, Custom Ammo, Gas, Items, Plot
Stun
Disorients for 5 seconds.
Grenades, Custom Ammo, Gas, Items, Plot
Biomed Calls
Call
Effect
Typical Source
Effect
Followed by a descriptive roleplay effect.
Serum, Medicine, Plot, Gas
Heal
Recovers 1 HP. May be followed by a number to denote higher HP restoration.
Healing Patch, Serum
Stabilise
Removes the Dying effect, allows for HP restoration.
Stabilising Patch, Serum
Engineering Calls
Call
Effect
Typical Source
Charge
Grants 1 Power to an item. May be followed by a number to denote higher Power restoration.
Item, Equipment, Power Cell
Discharge
Removes 1 Power from an item. May be followed by a number to denote higher Power removal.
Item, Equipment, Plot, Grenade
Repair
Restores 1 A-HP or E-HP, target must be stated. May be followed by a number to denote higher restoration.
Repair Patch, Equipment
Static
Stops a piece of Powered tech from working.
Item, Grenade, Plot
Diplomacy Calls
Call
Effect
Typical Source
Distract
Target is not focussed on what you are doing for 5 seconds.
Item, Plot
Faux Pas
Used after accidentally offending someone to smooth over the faux pas.
Item, Cybernetic, Plot
Fear
Target becomes terrified of you for the remainder of this interaction.
Item, Plot
Pacify
The target is pacified and has dulled emotions; they also cannot have their emotions “Read”.
Item, Plot
Pheromones
Target treats you as one of their own, and not as a threat.
Item, Gas, Plot
Read
Get a one word response of the opinion/emotional state at that point in time.