Item List (temporary)

Temporary Page

This content is currently under review, and is likely to be added to or modified Winter 2025/2026. It is likely to undergo major changes and be split into multiple smaller pages, so permalinks will break in the future.

Anyone can purchase items from this list.

Grants 3 Energy Hit Points (E-HP) when worn. Physrepped by a small techy accessory.

A mini teleporter, transports 1 item back to the Ardent teleport station. Uses 1 Power.

Insert an item or resource to scan the mission area for more of that object. Uses 1 Power.

Designed to add to Energy Shields.
Adds +1 E-HP to the item.

Designed to add to the AES-LINK. Can teleport +1 item for free when this device uses 1 Power.

Adds +1 HP to a character.

Temporarily ignore a TRAUMA effect you have for up to 5 minutes. Usable once per TRAUMA card.

Temporarily ignore a FAULT on an item you are touching for up to 5 minutes. Usable once per FAULT card.

Activate to blend in with your environment, while being at least half covered in hiding.
Raise 1 finger to denote Stealth.

Anyone can purchase items from this list.

A melee weapon under 18 inches.

A melee weapon over 18 inches.

Allows storage of Grenades.

A 1-3 shot blaster.

A blaster with internal ammo up to 30.

A blaster that uses magazines.

Grants 4 Armour Hit Points (A-HP) when worn. Physrepped by a hard chest plate.

A shield up to 40 cm diameter.

Designed to add to Armour. Adds 1 A-HP to a piece of equipment.

Designed to add to Blasters. Allows Custom Ammo to be used by this equipment.

Designed to add to Melee. Use Stun on touch for 1 Power.

Anyone can purchase items from this list.

Allows use of the Heal or Stabilise call for 1 Power.

Use Serums on yourself or other characters, usually to heal HP.

Allows storage of sensitive medication and chemicals without them deteriorating.

Handle volatile chemicals without damaging your skin.

Resist environmental or Gas effects by attaching different Filters.

1 Sample slot to preserve a Sample on a mission. This fits a small Sample.

Designed for Healing Guns. Restores 1 HP for free when this device uses 1 Power.

Designed for Respirators. +1 Filter may be attached.

Designed for BioContainers. Adds +1 Sample slot in the container.

Anyone can purchase items from this list.

Repairs all A-HP or E-HP using 1 Power.

Use 1 Power to salvage materials from an item.

Mesh two pieces of tech together and work with fine circuitry using 1 Power.

Gives an overview of the tech system it’s plugged into without needing to go through a terminal. Uses 1 Power.

Attach to an item to fill it with Static, disabling it while this item is active.

Use 1 Power to call Static on an item from range.

Designed to add to Static Bugs. Creates an interference field around the item, making it immune to hacking.

Designed to add to System Analyser. Discharge 1 Power from an item on touch when activated. Uses 1 Power.

Designed for AutoRepair Tools. Restores both A-HP and E-HP instead of just one or the other.

Anyone can purchase items from this list.

Dulls all extremes of emotions when attached to a character. Reply to any “Read” with “Resist”.

Call Stun to a target within 5ft without dealing HP damage using 1 Power.

Detect Stealth using 1 Power. Does not require calling out “Detect Stealth” to use; it activates as a “pulse” to detect anything you can see at that moment.

Enter Stealth, so long as you are flat against an object. Allows for slow movement. Uses 1 Power.

A paired piece of Equipment. The first can freely move, the second automatically moves within 5ft of the first once activated.

A temporal compartment – hides a much bigger object than the container is.

Designed for Restraints. Calls Static on a target trying to tamper or hack into the item. Uses 1 Power per Static; automatically applies until all attached power is used.

Designed for Camouflage Shields. Makes an item refract light, turning it invisible so long as it remains still. Uses +1 Power to activate.

Designed for Tasers. You may call Knockout instead of Stun.

Only members of the MATTOCK Division can purchase and use items from this list.

A blaster with internal ammo over 30.

A LARP-safe shield.

Designed to add to Armour. Adds 2 A-HP to a piece of equipment.

Designed to add to Shields. Resist one call. Within that day, you can make that call to a target within 5ft once. Cannot resist further calls while one is being “held”. Costs 1 Power (used when you resist the call).

Adds 2 HP to a character.

The first time you reach 0HP on a mission, spend 5 seconds roleplaying a sudden surge of energy to heal your HP back to full.

You are quick to spot hidden objects. After 5 seconds of roleplay, call “Detect Stealth” on a hidden target.

Only members of the KENOLAB Division can purchase and use items from this list.

A portable microscope visor, needed for viewing minute details.

Gives intel on a biological object or sample using 1 Power. Open SAMPLE card.

Designed for BioContainers. Allows the container to store VOLATILE items.

Designed for Micro Visors. Enhances surgical results, and allows you to resolve especially complex surgery TRAUMA.

Open surgery TRAUMA cards to get instructions on how to resolve these injuries.

Open condition TRAUMA cards to get instructions on how to resolve these ailments.

Open complex CHEMICAL cards to find out details about it safely.

Only members of the TASKMINDERS Division can purchase and use items from this list.

Recalibrates an object, repairing it or changing its target within set parameters.

Gives information on what an item contains or will break down into, and valuation notes.

Designed for the AutoRepair Tool. Use +1 Power to convert a repair effect to Repair Crush.

Designed for the Microsolder. Use +1 Power to convert the beam into a high-energy one ideal for hull repairs, or call Blast at range.

Open mechanical FAULT cards to get instructions on how to resolve these problems.

Open cybernetics FAULT cards to get instructions on how to resolve these problems.

Open BOMB item cards to get instructions on how to diffuse these items.

Only members of the DIPLO Division can purchase and use items from this list.

Before a mission, you can request one piece of information on one named character’s Desires, Dynamic, or Decorum.

Use “Read” to get a one-word response on the target’s emotional state or reaction. Uses 1 Power.

Designed for Pacification Fields. Makes your body language harder to read while equipped, usable in response to “Detect Lie” or “Read”. Call Resist using 1 Power.

Designed for Kinesics Scanners. Use 1 Power to call “Detect Lie” on a target.

Open programming FAULT cards to get instructions on how to resolve these problems.

Use the call “Faux Pas” to smooth over social faux pas for yourself or someone else in the conversation, usable once per discussion.

Open psychology TRAUMA cards to get instructions on how to resolve these conditions.

Share this intel

Item List (temporary)

Copy link

CONTENTS
Scroll to Top