Implants

Under Review

This content is currently under review, and is likely to be added to or modified Winter 2025/2026.

These augments are usually an internal implant, and can be optionally physrepped by a scar on the body, a small cybernetic prosthetic or accessory, skin circuitry patterns, or contact lenses if appropriate.

Official Ardent Supply

NameDescriptionShop Value
FAULT CorrectorTemporarily ignore a FAULT on an item you are touching for up to 5 minutes. Usable once per FAULT card.20
TRAUMA CorrectorTemporarily ignore a TRAUMA effect you have for up to 5 minutes. Usable once per TRAUMA card.20
ReinforcementAdds +1 HP to a character.20
MATTOCK-ReinforcementAdds 2 HP to a character.
Designed for Combat gameplay. This is Specialist Equipment and can only be used by members of the MATTOCK Division.
30
Flash RecoveryThe first time you reach 0HP on a mission, spend 5 seconds roleplaying a sudden surge of energy to heal your HP back to full.
Designed for Combat gameplay. This is Specialist Equipment and can only be used by members of the MATTOCK Division.
30
Observation ImplantYou are quick to spot hidden objects. After 5 seconds of roleplay, call “Detect Stealth” on a hidden target.
Designed for Combat gameplay. This is Specialist Equipment and can only be used by members of the MATTOCK Division.
30
InvisiSkinActivate to blend in with your environment, while being at least half covered in hiding.
Raise 1 finger to denote Stealth.
30

Other Suppliers

Details of other sources and known chips will be added here when reported.

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Implants

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