Implants
Under Review
This content is currently under review, and is likely to be added to or modified Winter 2025/2026.
These augments are usually an internal implant, and can be optionally physrepped by a scar on the body, a small cybernetic prosthetic or accessory, skin circuitry patterns, or contact lenses if appropriate.
Official Ardent Supply
| Name | Description | Shop Value |
|---|---|---|
| FAULT Corrector | Temporarily ignore a FAULT on an item you are touching for up to 5 minutes. Usable once per FAULT card. | 20 |
| TRAUMA Corrector | Temporarily ignore a TRAUMA effect you have for up to 5 minutes. Usable once per TRAUMA card. | 20 |
| Reinforcement | Adds +1 HP to a character. | 20 |
| MATTOCK-Reinforcement | Adds 2 HP to a character. Designed for Combat gameplay. This is Specialist Equipment and can only be used by members of the MATTOCK Division. | 30 |
| Flash Recovery | The first time you reach 0HP on a mission, spend 5 seconds roleplaying a sudden surge of energy to heal your HP back to full. Designed for Combat gameplay. This is Specialist Equipment and can only be used by members of the MATTOCK Division. | 30 |
| Observation Implant | You are quick to spot hidden objects. After 5 seconds of roleplay, call “Detect Stealth” on a hidden target. Designed for Combat gameplay. This is Specialist Equipment and can only be used by members of the MATTOCK Division. | 30 |
| InvisiSkin | Activate to blend in with your environment, while being at least half covered in hiding. Raise 1 finger to denote Stealth. | 30 |
Other Suppliers
Details of other sources and known chips will be added here when reported.
