Injuries and Effects
Under Review
This content is currently under review, and is likely to be added to or modified Winter 2025/2026.
Crush
If a target is Crushed, the limb or item struck is unusable until repaired. Unlike normal damage, this requires lengthy reconstruction using specific items.
Effect Cards
You may be handed a Health effect card during or after combat, to reflect unlucky injuries and give you something specific to roleplay and recover from. You must keep this card and follow the roleplay prompts until the condition is resolved.
If the card includes timings, please stick to them as accurately as possible.
Restorative Calls
| Charge | Restores 1 E-HP. |
| Heal | Restores 1 B-HP. |
| Repair | Restores 1 A-HP. |
| Stabilise | Stabilises a character who is dying. |
Combat Calls
There are a number of calls that may be shouted out during combat to communicate additional effects.
| Blast | Reduce your top type of HP to 0. |
| Crush | Crushes an item or body part, making it unusable until it has received specialist repair. |
| Fatal | Reduced B-HP to 0, causing the target to immediately start dying. |
| Gas | The following effect is from gas. |
| Flaming | The target is on fire and receives 1 damage every 5 seconds until extinguished. |
| Knockout | Target is unconscious for 5 minutes, or until shocked awake. |
| Mass | The following effect applies to everything within 50ft. |
| Pain | Applies intense pain for 5 seconds. |
| Repel | Pushes the target away from the source by 5 paces. |
| Stun | Disorients for 5 seconds. |
| Zone | The following effect applies to everything within 5ft. |
