Injuries and Effects

Under Review

This content is currently under review, and is likely to be added to or modified Winter 2025/2026.

Crush

If a target is Crushed, the limb or item struck is unusable until repaired. Unlike normal damage, this requires lengthy reconstruction using specific items.

Effect Cards

You may be handed a Health effect card during or after combat, to reflect unlucky injuries and give you something specific to roleplay and recover from. You must keep this card and follow the roleplay prompts until the condition is resolved.

If the card includes timings, please stick to them as accurately as possible.

Restorative Calls

ChargeRestores 1 E-HP.
HealRestores 1 B-HP.
RepairRestores 1 A-HP.
StabiliseStabilises a character who is dying.

Combat Calls

There are a number of calls that may be shouted out during combat to communicate additional effects.

BlastReduce your top type of HP to 0.
CrushCrushes an item or body part, making it unusable until it has received specialist repair.
FatalReduced B-HP to 0, causing the target to immediately start dying.
GasThe following effect is from gas.
FlamingThe target is on fire and receives 1 damage every 5 seconds until extinguished.
KnockoutTarget is unconscious for 5 minutes, or until shocked awake.
MassThe following effect applies to everything within 50ft.
PainApplies intense pain for 5 seconds.
RepelPushes the target away from the source by 5 paces.
StunDisorients for 5 seconds.
ZoneThe following effect applies to everything within 5ft.
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Injuries and Effects

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