Hit Points

Under Review

This content is currently under review, and is likely to be added to or modified Winter 2025/2026.

Combat revolves around a Hit Points mechanic. Anything relating to losing HP will be covered in this section.

What Are Hit Points?

Hit points represent the total amount of damage a character can receive before they are dying.
Every player character has 5 HP at character creation.

Hit Points automatically recover overnight.

Are Hit Points Global or Locational?

We use global hit points, meaning no matter where on your body you are hit, your total goes down.
What types of Hit Points are there?

We use 3 types of Hit Points:

Body HP (B-HP): Your bodies’ hit points. If this reaches 0, you start dying.

Armour HP (A-HP): How much defence your armour provides. This takes damage before your B-HP.

Forcefield HP (E-HP): How much defence your personal forcefield provides. This takes damage before anything else.

What is Damage?

Damage represents the amount of injuries you have taken from combat. Every time you are hit by a dart or a melee weapon, you receive 1 damage.
If you feel your opponent has been exceptional with their roleplay, you can choose to take more than 1 damage.

Combat Etiquette: Targets

Hitting the head, neck, and groin areas is banned, and any accidental hits do not reduce HP.

Hitting the hand, breast, and foot areas is discouraged; you should avoid hitting these areas when possible, and must be especially aware of making your blows gentler to avoid harm.

Combat Etiquette: Melee

You must always fight safely, in a manner that is unlikely to cause actual harm to your opponent. Blows must be pulled, so your target is tapped with a lighter force, in a manner unlikely to bruise them. Swings should be dramatic and large, and not like you are rolling on a snare drum.

If your opponent is rolling their hits rapidly in this manner, you may count it as a single point of damage.

Combat Etiquette: Blasters

Blaster users must ensure they are a safe distance from their target to not cause harm. We advise 1 metre on average, but recommend further for ball or modded blasters. Aim for the centre of mass to reduce the chance of face hits.

All dart hits to valid targets must be counted, no matter how rapid they are.

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Hit Points

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