Game Rules [Review Page]

Ardent Spacers focuses on four main gameplay areas – combat, engineering, biomed, and diplomacy. Each area uses its own set of mechanics, and can be interacted with by everyone.

This is an Item based rules system, instead of a Skill Point system. Different items and cybernetics will give you bonuses to interacting with gameplay mechanics or unlock different techniques for engaging with them.

Items will be far more common than at many other larps, and there will be a strong emphasis on how to best manage the mission’s resources as time goes on.

Character Creation

Character Creation

An introduction to creating a character, character progression, death, retirement, and having multiple characters.

Part 1: Basic Details

Guidance for names, planets or origin, and alien species.

Part 2: Divisions and Groups

Your Division is your in-game faction, and will affect the rest of character creation.

Part 3: Professions

Your professional training up to this point in life, based on one or two gameplay areas.

Part 4: Personal Income

Your standard salary and customised item income, that you’ll receive at the start of every event.

Part 5: Starting Equipment

Spend your character creation allowance on a selection of Equipment to start you off!

Mechanics

Combat

Combat situations are all about completing an objective while staying alive. Read on about HP, Death, and Weapons.

Biomed

Bio-Med encompasses anything relating to the body or other living beings, ranging from environmental study to surgery and first aid.

Engineering

You’ll be faced with a variety of physical activities and puzzles as an engineer, and are vital for keeping the AES Ardent working to its fullest capacity.

Diplomacy

Discussion, and how to master it. Diplomacy mechanics help codify a traditionally hardskill-only gameplay area, helping you get ahead with social situations.

IC Calls List

In-game effect calls, used to quickly communicate something you’ll have to react to.

OC Calls List

Out-of-character calls, used for safety and for referees to help manage the game.

Items

Items Introduction

An introduction to items and glossary of terms.

Equipment

Equipment is anything you equip to yourself to let you do something – like Blasters, Swords, and Armour. Treat Equipment like you would Skills at other games.

Upgrades

Upgrades add on to Equipment to give them bonuses or new features.

Expendables

Expendables are single/limited use, such as Healing PatchesRepair Patches, and Grenades.

Cybernetics

Cybernetics are body modifications, and don’t count as Items for rules purposes. They are intended as permanent upgrades to characters.

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