Game Rules [Review Page]
Ardent Spacers focuses on four main gameplay areas – combat, engineering, biomed, and diplomacy. Each area uses its own set of mechanics, and can be interacted with by everyone.
This is an Item based rules system, instead of a Skill Point system. Different items and cybernetics will give you bonuses to interacting with gameplay mechanics or unlock different techniques for engaging with them.
Items will be far more common than at many other larps, and there will be a strong emphasis on how to best manage the mission’s resources as time goes on.
Character Creation
Character Creation
An introduction to creating a character, character progression, death, retirement, and having multiple characters.
Part 2: Divisions and Groups
Your Division is your in-game faction, and will affect the rest of character creation.
Part 3: Professions
Your professional training up to this point in life, based on one or two gameplay areas.
Mechanics
Combat
Combat situations are all about completing an objective while staying alive. Read on about HP, Death, and Weapons.
Biomed
Bio-Med encompasses anything relating to the body or other living beings, ranging from environmental study to surgery and first aid.
Engineering
You’ll be faced with a variety of physical activities and puzzles as an engineer, and are vital for keeping the AES Ardent working to its fullest capacity.