Generated by All in One SEO v4.9.10, this is an llms.txt file, used by LLMs to index the site. # Ardent Spacers LARP Sci-fi LARP ## Sitemaps - [XML Sitemap](https://ardentspacers.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Transmission Decoded: TRENCH](https://ardentspacers.com/blog/transmission-decoded-trench/) - (﹙˓ 📟 ˒﹚) https://ardentspacers.com/trench we hear and respond life beyond our star welcome here ascend us from our shrike trench with careful flight relay zor (﹙˓ 📟 ˒﹚) The AES Ardent has received and decoded a transmission from deep within the Helium Lanes; a new civilisation reaches out as they approach their space age. Preparation - [Rules Update: V2 Launch](https://ardentspacers.com/blog/rules-update-v2-launch/) - An overview of the changes made for Ardent’s V2 ruleset. Some game elements are currently undergoing testing and will have updates prior to the event once this process is complete. More details on that at the bottom! General OC Added a section on what the game is and isn’t. Removed festival-style compulsory ID and matching - [BtC 1: The Light Between the Stars](https://ardentspacers.com/blog/btc-1-the-light-between-the-stars/) - or "Why Noblebright?" Behind the Curtain 1 by polymer despair, lead writer . ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁.. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁.. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. Welcome to Behind the Curtain! This is the first in a series - [E2 Ticket Details](https://ardentspacers.com/blog/e2-ticket-release-details/) - Ticket Release Details We’re already in March, exactly half way between Event 1 and Event 2! Player Ticket Release: Wednesday 15th April @ 7pm Crew Applications Open Now! Ticket cost: £95 Player cap: 75 New discount ticket option: £63 (⅓ off!) A split payment option of £47.50 now, £47.50 after a month, is available for - [Event 2 Dev: Alien Concepts](https://ardentspacers.com/blog/concept/event-2-dev-alien-concepts/) - So! Back in December we said we are wanting to be very open about the development of the game - and with that, will come spoilers! The first of which will be in this blog post. We’ve been making great progress with developing the storyline for Event 2, focusing on first contact, high stakes for - [State of the Game November 2025](https://ardentspacers.com/blog/state-of-the-game-november-2025/) - This blog is called a devblog for a reason, so let’s start with some development updates! Thank you so much to everyone who has given us feedback, either at Event 1 or afterwards. We had 32 people fill out the questionnaire, 24 freeform/email reviews, and a lot of direct conversations. This has all given us - [‼️Universe Lore Expansion‼️](https://ardentspacers.com/blog/questions/universe-lore-expansion/) - ‼️Attention crewmates‼️ Pine here. I must say you've all done well. Very well, in fact. You've tackled the delights and horrors of an unknown universe with initiative and aplomb, with very little information at your disposal. For that, we thank you, although we frankly expected nothing less. But as is right and fair, we shall - [Q&A Part 5: Event 1 (10/06/25)](https://ardentspacers.com/blog/questions/qna-part-5-event-1-10-06-25/) - Event I assume we are an away team on a planet at E1? Not on the Ardent itself? Correct! Most of the games will occur on smaller planets as a series of "away missions". There may be the chance to enter the Ardent for small encounters during the game, but we won't run an event - [Q&A Part 4: Rules (10/06/25)](https://ardentspacers.com/blog/questions/qna-part-4-rules-10-06-25/) - Items Why can't I use every item I want my character to have? We’re trying something a little different with Ardent rules. Where a lot of established games have focused on high power ceilings, permanent character upgrades, and reaching the proverbial “Level 20”, we’ve focused more on giving the flexibility to try new things and - [Q&A Part 3: Gameplay (10/06/25)](https://ardentspacers.com/blog/questions/qna-part-3-gameplay-10-06-25/) - Combat When you do small skirmishes and adventure type things. How do you intend to stop the same people going on them over and over and ensure everyone gets a fair chance? This is where A-COM comes in. For many missions, you'll have to register who's going on them before you leave base. Using this - [Q&A Part 2: Alliance Lore (10/06/25)](https://ardentspacers.com/blog/questions/qna-part-2-wider-lore-10-06-25/) - The Ardent Are KENOLAB or TASKMINDERS better suited for the development of new technology (and/or the expansion of existing technology)? Each of these Divisions has a different approach to technology. KENOLAB are researchers first and foremost, they want to spend time figuring out the how and why. TASKMINDERS are more about keeping everything on the - [Q&A Part 1: Character Building (10/06/25)](https://ardentspacers.com/blog/questions/qna-part-1-character-building-10-06-25/) - Hi there, welcome to the write-up of our first Q&A session on discord! On Tuesday 10th June 2025 we held our first open Q&A call, answering a mixture of written-in and on-the-day questions about the game, universe, and event 1. There's a lot to go through, so there are going to be several blog posts - [Roadmap: 2025-2026](https://ardentspacers.com/blog/roadmap-2025-2026/) - Hi everyone, Ardent gameteam here! It’s been a couple months since our first event, and we’d like to give you an update on our plans for the game. ⋆⭒˚.⋆ ⋆⭒˚.⋆ Roadmap: Autumn 2025 First up, thank you for the huge amount of feedback sent in - both responses to the questionnaire and with freeform feedback. It’s - [Zine: KENOBASIS (2025)](https://ardentspacers.com/blog/zine-kenobasis-2025/) - From the lorn orchards of Earth to the refineries in orbit around Marzion IX: the end of a cycle, the long-awaited harvest, is a time of anticipation and change. Our minds turn to the season past, and our eyes open to the shadows. Tever say the voices of the dead whisper through the boughs of - [🪐🍂2025 Halloween Event: KENOBASIS🍂🪐](https://ardentspacers.com/blog/2025-halloween-event-kenobasis/) - From the lorn orchards of Earth to the refineries in orbit around Marzion IX: the end of a cycle, the long-awaited harvest, is a time of anticipation and change. Our minds turn to the season past, and our eyes open to the shadows. Tever say the voices of the dead whisper through the boughs of ## Pages - [Home](https://ardentspacers.com/) - A new UK sci-fi nerf LARP starting in 2025. Join the AES Ardent on their mission to explore and protect the outskirts of Alliance space. - [Camp Planning](https://ardentspacers.com/events/camp-planning/) - Camp Planning form for Event 2 is now open Camp Planning Process A form will go out after ticket sales to plan the IC camp. This isn't compulsory to fill out, but does massively help us with planning space. If you're planning on bringing a communal tent please let us know so we can prioritise - [TRANSMISSION RECEIVED](https://ardentspacers.com/trench/) - we-hear-and-respondlife-beyond-our-starwelcome-hereascend-usfrom-our-shrike-trenchwith-careful-flightrelayzor Relay Answer - [Crewing](https://ardentspacers.com/events/crewing/) - Crewing is a great way to get into the game. General Volunteer Crew will play a variety of characters throughout each event, from allies and rivals to aggressive enemy forces. Crewing is free, though you'll need to sign up via the form as spaces are limited. There will be roles available for combatants, non-combatants, and - [Catering](https://ardentspacers.com/events/catering/) - Our catering for Event 2 is provided by The Ratt Shakk. Buy a Weekend Catering ticket on their website here! Menu FridayDinner: Beef or Vegan Stifado stew SaturdayBreakfast: Sausage, Bacon, Potato and onion Hash in a tortilla wrap. Meat or Plant based.Lunch: Roasted Vegetable Quinoa with a Tomato and Herb sauce, with either Chicken or - [Discount Tickets](https://ardentspacers.com/discount-tickets/) - Apply for a Discounted Ticket here We are reworking how we offer discounts. Our first event had compulsory monstering slots which we’ve removed for event 2 onwards. But we still have a need for extra crew at times. So starting this event, if you opt-in to a 2-4 hour crewing slot, you’ll receive £32 off - [DataCore](https://ardentspacers.com/datacore/) - T/OM: Access Forbidden Y̵̧̬̝̞̜̒Ö̶̖͓̼͇́͊̉͒̒̏͠U̷̧̮̯̭̱̘̔ͅ ̷̛̥͓̖̖͕̠̣͑̓͊̐͝Ṡ̶̪̫̹̾̿̀͗͘H̷̤̥̩̪͓̖̲̓̅̂̿͘͠O̴̖̥͈̔̇U̴͔̰̟̗͓̽L̸͎͖̓͗D̶̛̪̗͔̯͉̊ ̶̢̛͐̏͝N̵̡̫͖̫͙͎͊̚O̸̺̺̟̓̄̕ͅT̷̞̗͕͉͑̃̚ ̶̛͈̒̽̋B̸̰̱͍͍̤̬̯̉̋̇̋̔̑͘Ē̸͕̯̒̈́̀͘ ̸̨̝̲͎͔̓͑̌̈͗̓̉H̸̡̨̳̗͓̗̠̏̋̒E̴̫͍͙͑͑̍̀R̶̨̢͙͚̟̼̀̀E̵̡̗̠̹̮̙͆͌̉̌̿̋͝ - [About Us](https://ardentspacers.com/about-us/) - Ardent Spacers is a long-term project finally coming to completion, based on the team's love of sci-fi stories. Most of the Fakelore Games team's first player experience of LARPs were sci-fi games, so it was only a matter of time before we decided to run one ourselves! Our goal is to create a collaborative, optimistic - [Join the Team](https://ardentspacers.com/join-the-team/) - Want to get involved creating the game, reffing events, or playing a variety of characters and monstrous aliens? We have a number of roles we're looking to fill, as well as being open in general for new team members. Event 2 Team Signup for Game Team (including general crew/volunteers) is now open for Event 2! - [Event 1: Maiden Voyage](https://ardentspacers.com/events/event-1/) - Event Logistics Accessibility Crew Tickets Player Tickets Camp Planning Form Welcome Aboard the AES Ardent Four hundred billion flames form a thin, pale swirl in the darkness. Our galaxy, our home: the Milky Way. It is large. It contains multitudes. The play of heat and light has brought life forth in staggering and varied form, - [Event Schedule](https://ardentspacers.com/events/schedule/) - Our events will generally keep the same schedule; this information will also be in your Player Pack. For Event 2, we have a more limited window to set up the game. We are working on a more in-depth schedule for the next event, to include catering times, player briefs, and safety checks. We will update - [Privacy Policy](https://ardentspacers.com/about-us/privacy-policy/) - Privacy Policy Last Updated On 10-Mar-2025Effective Date 10-Mar-2025 This Privacy Policy describes the policies of Fakelore Games, 8 Court Road, Hampshire PO13 9JN, United Kingdom of Great Britain and Northern Ireland (the), email: contact@fakeloregames.com, phone: 07862748782 on the collection, use and disclosure of your information that we collect when you use our website ( https://ardentspacers.com/ - [Cookie Policy](https://ardentspacers.com/about-us/cookie-policy/) - Cookie Policy Effective Date: 10-Mar-2025Last Updated: 10-Mar-2025 What are cookies? This Cookie Policy explains what cookies are and how we use them, the types of cookies we use i.e, the information we collect using cookies and how that information is used, and how to manage the cookie settings. Cookies are small text files that are - [Style of LARP](https://ardentspacers.com/events/style-of-larp/) - Ardent Spacers is a PvE camp-and-linear style camping LARP, where players join the spaceship AES Ardent in one of her four divisions, working together to explore our galaxy and research the emerging threats against the Alliance. What This Game Is An outdoor camping event, where you can camp in-character or out-of-character. A PvE (Player vs - [Events](https://ardentspacers.com/events/) - Upcoming Events Event 2: First Contact4-6 September 2026Save the date; more details to come Winter 2025/2026. Event 2 Event 3: TBCearly 2027More details to come late 2026. Event 4: TBClate 2027More details to come late 2026. General Event Information Event ScheduleFind out more about our event schedule. Read More Camp PlanningOur camp planning process and - [Traders](https://ardentspacers.com/events/traders/) - At Events These traders attend (or have attended) our events as on-site stalls. Hack and Slash Hack and Slash are makers of Latex Weapons and props for Live-Action Role-Play, CosPlay, theater and anything else that requires a high fantasy bashy weapon. With over a decade of experience, our team calls up on high quality, imaginative - [Credits](https://ardentspacers.com/about-us/credits/) - Artists Becky Green Facebook Page Instagram Charley Hall Website Facebook Page Linktree Photographers Astora Pictures Website Facebook Instagram CallioPea Pictures Facebook - [Albums](https://ardentspacers.com/albums/) - Event 1 Astora Pictures Facebook Instagram Website Event 1 Album CallioPea Pictures Facebook Event 1 Album Want a photo of your character on this page? Send one in! We choose a selection of photos from each event to upload to the website, after gaining permission from the people in each picture, so will be regularly - [Event 2](https://ardentspacers.com/events/event-2/) - [Contact](https://ardentspacers.com/about-us/contact/) - Contact Methods Facebook Fakelore Games Page Ardent Spacers Group Crew Group Discord Discord Server We do not actively monitor private messages on our Fakelore Games discord profile; please do not DM us there! Email General inquiries: contact@ardentspacers.com Contact the game studio: contact@fakeloregames.comEvent organiser: keith@fakeloregames.com If you have not received a reply within 1 week, please - [Event 1 Accessibility](https://ardentspacers.com/events/event-1/accessibility/) - Event 1: Maiden Voyage Concession Tickets Concession tickets are available to help low-income individuals, offering a £15 discount.To apply, simply choose the concessions option on the ticket page. In the “Add Notes” section of the purchase, please state the reason from the following list, and if required, name your carer.You are eligible for a concession - [Event 1 Logistics](https://ardentspacers.com/events/event-1/logistics/) - Event 1: Maiden Voyage Tickets Tickets will go on sale at 7pm on 11th March 2025.Player cap to be determined based on crew numbers; current estimate 60-100 player maximum, 30-50 crew. Early Booking (March - April): £85 Standard Booking (May - July): £95 Gate Booking (August to On-Site): tbc based on early sales Concessions Discount: - [Character Creation](https://ardentspacers.com/game-rules/character-creation/) - Ardent Spacers is an Item based rules system, instead of a Skill Point system. We want to encourage players to tailor what they do at each event based on their roleplay and what they feel is right for their character, not what skills they have locked into with character progression. Engage with the story, use - [Game Rules](https://ardentspacers.com/game-rules/) - Ardent Spacers is a game about exploration, discovery, and first contact with new civilisations. Our rules are focused around encouraging cool roleplay and giving a structure to help players know to interact with the world. Nothing is locked behind skills. Character builds can easily change based on what you want to play. The one main - [Shop](https://ardentspacers.com/shop/) ## Products - [Event 2: First Contact](https://ardentspacers.com/product/event-2-first-contact/) - Please select your Division when signing up. You may change this later. Split payment deposit option available until 31st May. Remainder due 1 month after your deposit. Discount volunteer slot signup (please purchase your ticket separately to any group members to correctly apply the discount): https://forms.gle/BkMUrHXszDhhbKcu9 Crew signups via this form: https://forms.gle/LtDCpqJ5TJ8zkkSbA - [Meal Ticket for Event 1](https://ardentspacers.com/product/event-1-meal-ticket/) - Meal ticket for Ardent Spacers Event 1, with In Character catering provided by The Ratt Shakk. Friday Dinner to Sunday Lunch. Sale ends 3 weeks before the event (Sunday 20th July). Please get in touch with us directly about dietary requirements. - [Event 1 Player Ticket](https://ardentspacers.com/product/event-1-player-ticket/) - Ticket cap raised to 70 players! If purchasing a Deposit, the Remaining Balance (£40) is due prior to the event. If purchasing multiple tickets, please use the "Add Notes" section during checkout to add the names of each player. - [Event 1 Crew Volunteers](https://ardentspacers.com/product/event-1-crew-ticket/) - Join our volunteer crew for Ardent Spacers event 1, playing a variety of allies and enemies for the weekend. Includes basic catering. Limited bunk spaces will be available after all access needs are met. Please bring your own basic sci-fi kit or plain black layers. Additional costume requests will be released closer to the event. If purchasing multiple tickets or tickets for other people, please add their names into the notes section during purchase or contact us after. ## Docs - [First Aid](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/biomed-items/first-aid/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These tools should look like a device that emits energy of some kind. This can easily be achieved by using a painted blaster, making a device out of foam, or 3D - [Salvaging](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/engineering-items/salvaging/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements Salvage Devices aren’t instant, and require some admin work in the Base, so we recommend fashioning them more as trash compactors or boxes instead of a hand-held device. However, it’s up - [Blasters](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/blasters/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Prop Requirements We use toy foam dart blasters to represent blasters. These can be store bought, modded, or home made. Blasters must shoot one of the following types of darts: nerf elite, nerf rival, - [Starting Loadout](https://ardentspacers.com/docs/mission-files/game-rules/character-creation/starting-loadout/) - OUTDATED PAGE This content is the Event 1 version of the rules, and will be updated to the Event 2 version in the coming days. All new characters now have 500 credits to spend on anything from these pages: https://ardentspacers.com/docs/mission-files/game-rules/item-lists/ Each character has 50 Credits to spend at character creation on items. Any money you - [Galactic Threats](https://ardentspacers.com/docs/mission-files/galactic-threats/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. - [CODE: THRONE](https://ardentspacers.com/docs/mission-files/galactic-threats/code-throne/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. “We are THRONE. You are an obstacle”. THRONE are a faction of sentient machines, and the Alliance’s main rival in the galaxy. A seething desire to rise above their departed precursors is baked into THRONE’s cultural - [CODE: MOSAIC](https://ardentspacers.com/docs/mission-files/galactic-threats/code-mosaic/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. “The more I learn, the more I wish for ignorance…” MOSAIC is a phenomenon in and around Alliance space: a new biological mystery with unpredictable, often terrifying, effects. The existence of MOSAIC is highly classified information - [CODE: SHADOW](https://ardentspacers.com/docs/mission-files/galactic-threats/code-shadow/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. “Where we’re from, you either take or you die”. SHADOW are a collection of factions scrabbling for control of the ruins of a fallen empire. For the Alliance, they represent the dangers – and the potential - [Earth](https://ardentspacers.com/docs/mission-files/out-of-date/earth-old/) - Sol-3 Cradle of humanity and diplomatic heart of the Alliance Planetary Survey Earth is a volatile planet, frequently reshaped by catastrophe. The biosphere is the result of rapid expansion and adaptation by all forms of life in the brief grace periods between times of ecological disaster: the history of Earth’s inhabitants is one of trial, - [Human](https://ardentspacers.com/docs/mission-files/out-of-date/human/) - Homo sapiens Click Here for our Pinterest Board Introduction Humans have two arms, two legs, and a lot to prove. The person reading this is probably a human, or looks a lot like one!Playing as a human will suit players that want to be very flexible with their kit requirements, and who want to put - [Marzion IX](https://ardentspacers.com/docs/mission-files/out-of-date/marzion-ix/) - MICHEL/SICULUS-1 A union of unions, siphoning a gas giant one moonful at a time Planetary Survey Marzion IX is the characteristically direct name for the ninth planet settled by the Marz Union. As has become routine for MU, they have taken a resource-rich world at the edge of Alliance space and invested heavily in mining - [Geostation Kessler](https://ardentspacers.com/docs/mission-files/out-of-date/geostation-kessler/) - XK-1 Anarchist research base & orbital waste management system Planetary Survey The Alliance has a few requirements that must be satisfied by bodies applying for membership. A planet-state must be of a certain size and shape; be stable enough to support life indefinitely without assistance; and remain within a consistent system of address. Some have - [Viront](https://ardentspacers.com/docs/mission-files/out-of-date/viront/) - NISABA-10 Hot and cold playground of the rich and soon-to-be-rich Planetary Survey The lights of Viront rival its own star. Though the planet only supports life along its equator, that life is all the keener, all the brighter – as though it were spurred on by the precarious conditions in which it developed. It was - [Sultonia](https://ardentspacers.com/docs/mission-files/out-of-date/sultonia/) - CASSITER-7 A frontier oasis, half-finished and halfway habitable Planetary Survey Sultonia is a young planet in an old solar system. When the star Cassiter evolved into a red giant, six planets – Sultonia’s siblings – were destroyed. Material released by that cataclysm accreted in the system’s existing asteroid belt until it formed a new planet, - [Vari](https://ardentspacers.com/docs/mission-files/out-of-date/vari/) - Oculoptera avolitans Click Here for our Pinterest Board Introduction Vari are insect-like people that evolved in an incredibly hostile landscape, with huge antenna to detect even bigger threats.Playing as a vari will suit players who want to play as sensitive survivalists, who feel things very keenly. It will also suit anyone who wants to be - [Anthroid](https://ardentspacers.com/docs/mission-files/out-of-date/anthroid/) - Homo factum [provisional] Click Here for our Pinterest Board Introduction Anthroids are robots made by humans in the image of humans: a synthetic species exploring its own place in the galaxy.Playing as an anthroid will suit players who want to play as robots and engage with philosophical questions about life, technology and the mind – - [Tever](https://ardentspacers.com/docs/mission-files/out-of-date/tever/) - Pictauris acuminata Click Here for our Pinterest Board Introduction Tever are elven, in a word, with pointed ears, facial markings and a lifestyle traditionally based around territories and ambushes.Playing as a tever will suit players who want a simple kit with a distinct culture: proud and self-possessed, but still keen to prove themselves. It will - [Omdua](https://ardentspacers.com/docs/mission-files/out-of-date/omdua/) - Bibo digicapitus Click Here for our Pinterest Board Introduction Omdua resemble jellyfish on two legs. They mimic the shape and speech of other creatures they encounter in an effort to fit in.Playing as an omdua will suit players who want to be weird, but nice. Their fluid body and mind are outré compared to singular - [Skala](https://ardentspacers.com/docs/mission-files/out-of-date/skala/) - Stilio probehemoti Click Here for our Pinterest Board Introduction Skala are lizards that are used to living in tunnels, like ants or rabbits. In spite of their cold blood, they’re usually very friendly.Playing as a skala will suit players who want to don horns, scales and tails – and who want to learn how to - [Downloads](https://ardentspacers.com/docs/mission-files/downloads/) - [Zines](https://ardentspacers.com/docs/mission-files/downloads/zines/) - We occasionally run interactive online events to create themed zines based on the game. Here you'll find a record of all finished zines. 🔶 How do I send my art/writing in? Email us at zine@ardentspacers.com while a zine event is running, stating the name you'd like to be credited under and your submission(s) attached! Example: Halloween Zine – - [Official Assets](https://ardentspacers.com/docs/mission-files/downloads/official-assets/) - [Kenobasis](https://ardentspacers.com/docs/mission-files/downloads/zines/kenobasis/) - From the lorn orchards of Earth to the refineries in orbit around Marzion IX: the end of a cycle, the long-awaited harvest, is a time of anticipation and change. Our minds turn to the season past, and our eyes open to the shadows. Tever say the voices of the dead whisper through the boughs of - [Division Logos](https://ardentspacers.com/docs/mission-files/downloads/official-assets/division-logos/) - A-COM A-Com Logo SVGDownload A-Com Logo PNGDownload DIPLO Diplo Logo SVGDownload Diplo Logo PNGDownload KENOLAB Kenolab Logo SVGDownload Kenolab Logo SVGDownload MATTOCK Mattock Logo SVGDownload Mattock Logo PNGDownload TASKMINDERS Taskminders Logo SVGDownload Taskminders Logo PNGDownload - [CODE: CIRCUS](https://ardentspacers.com/docs/mission-files/galactic-threats/code-circus/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. “The stars shall be my canvas – the aether, my stage. And you, my beautiful, shining, screaming people, shall be my audience…” The criminal organisation known as CIRCUS roams at large through Alliance space, bringing the - [Sci-fi Tropes FAQ](https://ardentspacers.com/docs/mission-files/sci-fi-tropes-faq/) - How does FTL travel work? What do our blasters fire? Can I send a message back to my home planet? The answers to all these questions about the universe of Ardent Spacers - and many more besides - can be found on this page! The information presented here is accurate, according to the Alliance’s understanding - [Logistical Mysteries](https://ardentspacers.com/docs/mission-files/sci-fi-tropes-faq/logistical-mysteries/) - Faster-than-light (FTL) travel Spaceships travel faster than light using “manifold collapse”, which creates a tunnel from one point in space to another. It takes a lot of time and energy to create these tunnels, which can only be used once per trip. Ships that have manifold collapse drives are rare, and most FTL travel across - [Science and Technology](https://ardentspacers.com/docs/mission-files/sci-fi-tropes-faq/science-and-technology/) - Forcefields and energy shields Forcefields work by spreading incoming energy across their surface, preventing it from touching or affecting the protected space or person. They can block projectiles (including energy beams) and light, but they are permeable by gasses and slow-moving liquids. Large stationary forcefield projectors can cover spaceships, encampments and buildings, while personal forcefield - [Matters of the mind and body](https://ardentspacers.com/docs/mission-files/sci-fi-tropes-faq/matters-of-the-mind-and-body/) - Medical science Surgical and medicinal technology is extremely advanced, and Alliance medical professionals are trained to treat acute and life-threatening injuries suffered by any Alliance species. Wounds can be healed in minutes, new organs manufactured, and complex surgical procedures conducted with minimal discomfort in field hospital conditions. Access to care is enshrined in Alliance law, - [Cosmic Questions](https://ardentspacers.com/docs/mission-files/sci-fi-tropes-faq/cosmic-questions/) - Other universes and alternate dimensions Evidence for “parallel” or “alternate” dimensions is scarce. Manifold collapse tunnels used for FTL travel and local teleportation technically exist outside of conventional space-time, allowing researchers to observe the universe from “outside”, but there has been no conclusive observation of any universe(s) other than the one we inhabit. Faith, ascension - [Human](https://ardentspacers.com/docs/mission-files/aliens/human/) - Homo sapiens Click Here for our Pinterest Board Humans are new to the Alliance - but their novelty belies a long history of struggle, sorrow and redemption. Imagining themselves alone in the universe, they brought their planet and themselves to the brink of annihilation, surviving only by profoundly changing how they lived. Armed with hard-won - [Omdua](https://ardentspacers.com/docs/mission-files/aliens/omdua/) - Bibo digicapitus Click Here for our Pinterest Board The adaptable and fluid Omdua helped to found the Alliance, and they have been present for every stage between the first outposts and its current breadth. Instinctively drawn to imitate the shape - and the expressions - of other species, these tentacled nomads have always drawn strength - [History](https://ardentspacers.com/docs/mission-files/aliens/anthroid/history/) - The story of the Anthroids begins much more recently than other species because they are much younger than other species; their early history overlaps considerably with the latter days of their creators. Divergence comes after the two encounter the Alliance - though the two species are still closely entwined, they did not have the opportunity - [Biology](https://ardentspacers.com/docs/mission-files/aliens/anthroid/biology/) - An Anthroid is a synthetic humanoid, indistinguishable at a glance from a fully organic human save for a visible “jack” or data port on the head - which may be concealed by a brightly-coloured circular plug - and any number of other markers of their synthetic nature, such as exposed muscular cables or manufacturing lines - [Culture](https://ardentspacers.com/docs/mission-files/aliens/anthroid/culture/) - Development of true-to-life deterministic intelligence is strictly controlled under Alliance law, according to the Convention on Non-Biological Personhood - which was ratified in response to the threat from THRONE. Anthroids and humans joined the Alliance at the same time, as equals under that law. The species retain close ties and are often found co-habiting, but - [Homeworld](https://ardentspacers.com/docs/mission-files/aliens/anthroid/homeworld/) - EARTH (urf) Galactic Co-ordination System: Spur, SOL-3 The human homeworld of Earth is also the original homeworld of their creations. Anthroids share the attachment to the planet - but, as they have moved to stand with humans rather than in their shadow, an awareness has grown among Anthroid circles that while many Anthroids are also - [Appearance](https://ardentspacers.com/docs/mission-files/aliens/anthroid/appearance/) - Costume Brief Requirements Anthroids must have a cyber prosthetic wire jack or coloured circle somewhere on their head, as well as at least one additional visible marker of their synthetic nature. Avoid Don’t go for a fully inhuman appearance. Anthroids don’t have modular components like many sci-fi robots, and aren’t built – they’re grown around - [History](https://ardentspacers.com/docs/mission-files/aliens/human/history/) - Like all sentient species, the early history of humanity was defined by their homeworld and their relationship to it. As one of the two most recent species to join the Alliance (the other being Anthroids, which were built by humans in humanoid form), they have spent comparatively little time within the galactic community - but - [Biology](https://ardentspacers.com/docs/mission-files/aliens/human/biology/) - Humans are an endothermic species of omnivores, descended from arboreal primates. They have four limbs and exhibit bilateral symmetry - which is to say, they have two arms and two legs, one on either side of their body. They possess internal skeletons. Humans are considered to reach physical and emotional maturity at 18, although it’s - [Culture](https://ardentspacers.com/docs/mission-files/aliens/human/culture/) - The history of Earth’s inhabitants is one of trial, error, and change. Complex hierarchical structures are a common element of human societies, which they have retained after their development into a space-faring species. Unlike the top-down hierarchies of old, however, modern human social structures tend to be both introspective and co-operative: every member of a - [Homeworld](https://ardentspacers.com/docs/mission-files/aliens/human/homeworld/) - EARTH (urf) Galactic Co-ordination System: Spur, SOL-3 The human homeworld of Earth is isolated in galactic terms, and humans did not establish meaningful contact with other intelligent lifeforms until relatively late in their history. Humans have adapted quickly to the technology of the Alliance, and to life within a galactic community; their flexibility has been - [Appearance](https://ardentspacers.com/docs/mission-files/aliens/human/appearance/) - Costume Brief Requirements None. All the players are (hopefully) humans already! If not… you’ve done a good job hiding it and clearly don’t need any tips. Avoid Don’t wear makeup that mimics a listed alien, or looks significantly non-human. Additions • Cybernetic or prosthetic limbs. Growing replacement limbs is possible in this setting, but there - [History](https://ardentspacers.com/docs/mission-files/aliens/omdua/history/) - The Omdua conceive of their history as a series of distinct epochs divided by hard paradigm shifts. While there are holdovers and retention of useful knowledge between these eras, they are delineated by a mass adoption of new technologies and ways of living - such that the lives and beliefs of one era’s Omdua would - [Biology](https://ardentspacers.com/docs/mission-files/aliens/omdua/biology/) - Omdua are modular or colonial organisms. Their bodies are not one animal, but are instead made up of “zooids” - a series of multicellular organisms which act seamlessly as an individual Omdua’s organs and limbs, with one nervous system and one mind shared between them. Omdua development is radically different to that of singular species. - [Culture](https://ardentspacers.com/docs/mission-files/aliens/omdua/culture/) - Omdua have a much more mutable and expansive sense of self than many other species, appropriately enough for the flexible nature of their biology and the shifting clouds of their planet. They are collectives on a fundamental level, and each Omdua contains a unique network of co-operating structures and roles within themselves. This may lead - [Homeworld](https://ardentspacers.com/docs/mission-files/aliens/omdua/homeworld/) - GEEL (ghi-ill) Galactic Co-ordination System: Vista, ULIILU-2 Geel is a world blanketed by a shifting vaporous ocean, itself punctuated by crystalline landforms. This sea is not naturally survivable, or traversable, to species that evolved on other planets, but technology is widely available to make it so - any species that visits Geel can cross the - [Appearance](https://ardentspacers.com/docs/mission-files/aliens/omdua/appearance/) - Costume Brief Requirements Omdua have thick brightly coloured “crests” on their heads instead of hair, which can vary in appearance from short curves to long tentacles – these may be prosthetics or attached to a wig, headdress, clips or close-fitting hat. Omdua are colourful – feel free to match or contrast the colours of your - [Skala](https://ardentspacers.com/docs/mission-files/aliens/skala/) - Stilio probehemoti Click Here for our Pinterest Board Cold-blooded, scaled, horned - the Skala cut imposing figures, but their appearance belies a species that evolved to share warmth and burdens alike with their kinfolk. Hailing from winding warrens where individuality is secondary to survival and companionship is constant, the Skala have had the wide and - [History](https://ardentspacers.com/docs/mission-files/aliens/skala/history/) - Skala history is unusually well-documented, but those documents are often in conflict - each settlement, or “warren”, kept its own records and often its own calendar until the planet’s unification. What has been verifiably cross-referenced by Skala scholars (with help from Alliance archives) is as follows: Prehistory to A -1500: the Skala homeworld of Ok - [Biology](https://ardentspacers.com/docs/mission-files/aliens/skala/biology/) - The Skala are a species of bipedal reptilians. They are covered in rugose insulating scales in a wide variety of colours and patterns, which flare into horns or crests on their heads and on their joints. These protrusions are blunt, but grow more pronounced with age. They evolved in dark confined environments, and retain excellent - [Culture](https://ardentspacers.com/docs/mission-files/aliens/skala/culture/) - Modern Skala culture is shot through with a tension between collective identity and emerging individuality. Traditionally, it is the warren and not the individual which was the fundamental unit of society; every individual Skala had a role assigned by natural aptitude or group need, and survival could only be ensured by harmony within the group. - [Homeworld](https://ardentspacers.com/docs/mission-files/aliens/skala/homeworld/) - OK YATOR (ock yah-taw) Galactic Co-ordination System: Spur, OK AVTAX-1 The world on which the Skala evolved is close to the star Ok Avtax, barely within the habitable zone. Ecological studies suggest that the planet’s surface was once covered by an acidic ocean, which drained away into the planet’s corroded depths as the sun became - [Appearance](https://ardentspacers.com/docs/mission-files/aliens/skala/appearance/) - Costume Brief Requirements Skala are scaly, which may be represented with a mask or with makeup – as long as your face is at least half covered, you’re good to go. Avoid Do not use solid brown or black scales or base colours; these colours can only be used as part of patterns. Avoid making - [Tever](https://ardentspacers.com/docs/mission-files/aliens/tever/) - Pictauris acuminata Click Here for our Pinterest Board Descended from ambush predators, the painted Tever are a species of fiercely independent hunters who have learned, since the early days of the Alliance, to play nicely with others - but instinct is a powerful thing, and not easily shed even in the cold depths of space. - [Vari](https://ardentspacers.com/docs/mission-files/aliens/vari/) - Oculoptera avolitans Click Here for our Pinterest Board The industrious insectoids known as Vari are known for their pragmatism and their resilience. They evolved on a world where death in the form of much larger creatures, with even bigger jaws, lurked around every corner; their drive to survive left them with thicker skins than most, - [History](https://ardentspacers.com/docs/mission-files/aliens/tever/history/) - The history of the Tever begins in medias res; the earliest days of the species are shrouded in smoke, the result of careful obfuscation by the dominant factions of their homeworld Arliris to conceal their origins and weaknesses from each other. What is known - what can be cross-referenced between the surviving accounts - begins - [Biology](https://ardentspacers.com/docs/mission-files/aliens/tever/biology/) - Tever are humanoids descended from mesothermic ambush predators. They possess distinctive long and pointed ears, which act as heat sinks – by diffusing heat through the ears, the Tever’s actual body becomes less obvious to thermally sensitive prey. The bright patterns on their faces and limbs evolved as a threat display, and are often accentuated - [Culture](https://ardentspacers.com/docs/mission-files/aliens/tever/culture/) - Traditional Tever culture values directness of action and of intent. Young Tever are encouraged to find their purpose and embody it as early and as fully as possible. The species is well represented among the explorers, scouts, shock troopers and first responders of the Alliance, though just as many Tever throw themselves just as thoroughly - [Homeworld](https://ardentspacers.com/docs/mission-files/aliens/tever/homeworld/) - ARLIRIS (are-lie-riss) Galactic Co-ordination System: Forest, DIBOLE-2 Arliris is a humid world of heightened temperature, low ocean coverage and a high amount of atmospheric water vapour. The result is a highly consistent climate across latitudes, with even the polar and equatorial regions supporting vegetation in the form of a dense and diverse forest. Much of - [Appearance](https://ardentspacers.com/docs/mission-files/aliens/tever/appearance/) - Costume Brief Requirements Tever have pointed ears, which can be phys-repped with prosthetic elf ears of any length - these may also hang down instead of jutting out. Tever also have bright patterns on their skin, often accentuating their bone structure; these patterns can be created with face paint and makeup and should be consistent - [History](https://ardentspacers.com/docs/mission-files/aliens/vari/history/) - The Vari have strived to preserve records of their people in many forms, according to whatever was most readily available. From inscriptions on coiled shells to lunar calendars woven from reeds, the past has been reconstructed - occasionally from within the carapace of the carnivore that originally devoured it. Be that as it may, exact - [Biology](https://ardentspacers.com/docs/mission-files/aliens/vari/biology/) - The Vari vary in form, size and colour - but they are all invertebrates with hard carapaces and striking antennae. A mature Vari has four functional limbs; two back legs on which they walk, and two front limbs with dextrous claws for manipulating objects. The more malleable chitin on their cephalon allows them to make - [Culture](https://ardentspacers.com/docs/mission-files/aliens/vari/culture/) - Vari culture has been shaped by a fear of fire - the planet’s high-oxygen atmosphere can turn a spark into a raging inferno, and much of their technology developed around the need to control heat. Without mastery of fire for most of their history (and therefore without access to the advanced metallurgy that defines industrial - [Homeworld](https://ardentspacers.com/docs/mission-files/aliens/vari/homeworld/) - CHETOM (cheh-tom) Galactic Co-ordination System: Horizon, LATROFER-1 Adult vari are among the smallest mature lifeforms of their homeworld, where the most common non-sentient carnivores can grow to be as large as a standard-issue Alliance shuttle. The planet is incredibly biodiverse, though the vast majority of its life is one flavour or another of armoured invertebrate. - [Appearance](https://ardentspacers.com/docs/mission-files/aliens/vari/appearance/) - Costume Brief Requirements Vari have long antennae, which may be glued on as prosthetics or incorporated into a headband or headdress. These antennae can be in any insect style. They have chitin instead of flesh, which can be phys-repped through make-up by drawing angular ridges on your face and other visible areas of skin, or - [Mission Logs](https://ardentspacers.com/docs/mission-files/aes-ardent/mission-logs/) - [A-COM](https://ardentspacers.com/docs/mission-files/aes-ardent/divisions/a-com/) - Command Division [NPC FACTION] Introduction A-COM is based in the Ardent’s thorax, which houses most of the ship’s essential systems – the bridge, dormitories, central habitat and agricultural biomes, main reactors, and so on. The Ardent’s other modules attach to the thorax’s four docks, networking seamlessly with the rest of the cluster ship whenever they - [KENOLAB](https://ardentspacers.com/docs/mission-files/aes-ardent/divisions/kenolab/) - Medical & Research Division Introduction Kenophenomena is a blanket term for entities and events that only occur in the intersolar void. Knotted wreaths of exotic matter that slide between the molecules of a ship’s hull. Black pearls of singularity, impossible, undetectable – save for the radiation that they don’t give off. Here be dragons.The Ardent’s - [DIPLO](https://ardentspacers.com/docs/mission-files/aes-ardent/divisions/diplo/) - Arbitration & Intelligence Division Introduction As the Ardent rides out into the unknown, it is not merely a lens through which the Alliance may peer at the stars: it is also a means by which unfamiliar species can learn about the Alliance, its history, and the variety of life that thrives under its banner. The - [MATTOCK](https://ardentspacers.com/docs/mission-files/aes-ardent/divisions/mattock/) - Exploration & Security Division Introduction Even a mission of peace and understanding must be ready to protect itself from the perils of the galaxy. Pirates lurk; viroids bloom; ancient machines lash out at new threats. It follows that the Ardent’s armoury module is stocked for scouting and self-defence, not for conquest – but it is - [TASKMINDERS](https://ardentspacers.com/docs/mission-files/aes-ardent/divisions/taskminders/) - Maintenance & Procurement Division Introduction It takes a lot of little jobs to keep a ship this big running smoothly. When a reactor needs re-shielding or the FABREP network fails, it falls to the technicians in the maintenance module to get the Ardent back on course. In deep space, improvisation may be all that stands - [Ship Details](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/) - BARRIER [EM-9S/VZ8-5GK]: ARDENT INITIATIVE REFERENCE ONLY This document contains an overview of the Alliance Exploration Ship ARDENT. - [The Alliance](https://ardentspacers.com/docs/mission-files/the-alliance/) - Who rules on interplanetary law? How do we defend ourselves? What do we know about the universe? These questions - and more - about the Alliance that oversees the Ardent Initiative are answered on this page! The information presented here is accurate as far as the crewmembers of the Ardent know. There may be developments - [Planets (Playable)](https://ardentspacers.com/docs/mission-files/planets/) - The Alliance encompasses hundreds of planets, however just five have contributed to the AES Ardent's mission so far. Player characters must all originate from one of these five planets, or from smaller spacecrafts registered to one. Download Planets Brochure - [Aliens (Playable)](https://ardentspacers.com/docs/mission-files/aliens/) - There are dozens of alien species within the galaxy, with six available to play at the start of the game as members of the Alliance. - [A0: Mission 1 (2025)](https://ardentspacers.com/docs/mission-files/aes-ardent/mission-logs/mission-1/) - Maiden Voyage Welcome Aboard the AES Ardent. Four hundred billion flames form a thin, pale swirl in the darkness. Our galaxy, our home: the Milky Way. It is large. It contains multitudes. The play of heat and light has brought life forth in staggering and varied form, again and again – and with it, conflict. - [Intracommunications](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/intracommunications/) - To prevent the ionospheric pollution that may be caused by conventional communications methods, the Ardent is equipped with a system-range Unterwelt communicator, which uses principles of quantum entanglement to directly transmit information between devices. This also allows the Ardent to remain in contact with ground teams and detached modules where other communication would be impeded - [Ship Layout](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-layout/) - BARRIER [EM-9S/VZ8-5GK]: ARDENT INITIATIVE REFERENCE ONLY This document contains specifications for the Alliance Exploration Ship ARDENT. - [Thoracic Module](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-layout/thoracic-module/) - More than half of the Ardent’s total mass is concentrated in the thorax of the ship. This disc-shaped module contains many vital parts of the ship, including the habitation systems and primary reactor complex. If every other part of the Ardent were to be destroyed, the reinforced thorax could sustain the crew indefinitely until help - [Reactor Complex](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-layout/reactor-complex/) - The pulsing heart of the Ardent is her main reactor. The complex which houses it is the most secure part of the ship, a labyrinth of baffle walls and radiation shields which also protects her onboard T/OM brain. While the Ardent’s energy needs are easily met and even exceeded by the output of her mutual - [T/OM](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/t-om/) - This term is used interchangeably within the Alliance to refer to individual artificial intelligence entities and the supercomputer arrays in which they are housed. “Toms” are frequently used aboard Alliance vessels to handle the logistics and mathematics of interstellar travel. To handle the Ardent’s computational demands, its onboard matrix houses numerous T/OM entities responsible for - [Cephalic Module](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-layout/cephalic-module/) - The prow of the Ardent is analogous to the ship’s head; this comparison is enhanced by the presence of a matrix housing the ship’s navigator intelligence: T/OM-Brigid. With an omnidirectional sensory array also housed in the cephalon acting as the ship’s eyes and ears, points of interest – and threats – can be identified early - [Secondary Modules](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-layout/secondary-modules/) - The four modules attached to the Ardent are functional voidcraft in their own right, which house and support the crew divisions aboard the ship. Each module is dedicated to a different vital part of the Ardent’s mission, and its own role in supporting Ardent staff on the ground. For more information on each division and - [Repairs & Resources](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/repairs-ezd_ampersand-resources/) - The Ardent is built to be able to repair, refit and sustain herself and her crew indefinitely. From the thoracic agricultural biome that provides food and life support to the rest of the ship to the drone fleet managed by T/OM-Cardea, the Ardent is well-equipped for unassisted voyages into deep space – and whatever she - [Transport & Travel](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/transport-ezd_ampersand-travel/) - Interstellar Travel Alliance vessels travel between star systems via manifold collapse, which (in brief) involves generating a high-energy spacetime tunnel to a target destination, through which an encapsulated object can be pushed until it emerges at the other side. Depending on the distances involved and the size of the travelling object, the time it takes - [Capacity & Crew](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/capacity-ezd_ampersand-crew/) - The interior spaces of the Ardent have a uniform design, having been built for multiple traversal modes and the comfort of multiple species living side by side. Habitation pods and work areas are adapted to suit those who live and work within them, and individual expression is encouraged as long as it does not infringe - [Entertainment & Welfare](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/entertainment-ezd_ampersand-welfare/) - In addition to its crew, the Ardent has the theoretical capacity to comfortably house up to 9,000 additional passengers – though to do so would require the expansion of the habitation cylinders and attendant conversion of much of the agricultural biome and other common areas into housing. The number of non-crew passengers onboard on most - [Defensive Capabilities](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-details/defensive-capabilities/) - Practical combat experience in the theatre of space is scarce across the Alliance. What has been gleaned from skirmishes with SHADOW raiders and THRONE dogfighters has been applied to the defensive armament of the Ardent, which combines its idealistic mission of peace and understanding with a realistic strategy. In short: hope for the best, and - [Design](https://ardentspacers.com/docs/mission-files/aes-ardent/ship-layout/design/) - Size The AES-Ardent measures 600 metres from the ship’s prow in the cephalic module to the keel in her thorax. Due to a tapered design, the ship’s width varies considerably: the thoracic module has a diameter of 200m, while the ship’s widest point as measured from between the rearmost traversal brackets is 400m across. Each - [Earth Fashion](https://ardentspacers.com/docs/mission-files/planets/earth/fashion/) - Click Here for our Pinterest Board Earthlings are married to their work, and take pride in the fashion and uniforms of their professions - which are mostly white-collar jobs. They will look as smart as they can get away with for the situation, aiming to leave a strong and professional first impression. Earth is best - [Kessler Fashion](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/fashion/) - Click Here for our Pinterest Board Kesslerans are eccentric upcyclers, mashing clothes and equipment and let’s face it, anything they can get their hands on. Their clothes are an extension of their self expression, with no desire to wear perfectly matching uniforms like Marzionites and no access to the high-end retail shops on Viront Z85. - [Marzion Fashion](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/fashion/) - Click Here for our Pinterest Board Marzionites live in industrial gas mining rigs floating above a gas giant, following strict safety regulations. Personal protective gear is required even when off duty, ranging from basic emergency forcefields to knee pads or armour and backup respirators in the more dangerous rig areas. They will prioritise safety above - [Sultonia Fashion](https://ardentspacers.com/docs/mission-files/planets/sultonia/fashion/) - Click Here for our Pinterest Board Sultonians are survivalists and explorers, living on an early-development planet that isn’t fully terraformed or set up with large-scale production like elsewhere. They have to prioritise where resources are best spent, mending clothes and making full use of everything they have, and have no time to harvest dyes when - [Viront Fashion](https://ardentspacers.com/docs/mission-files/planets/viront/fashion/) - Click Here for our Pinterest Board Virontee are ambitious innovators, specialising in implants and cybernetics. They aim to stand out from the crowd, making their own mark on the world and capitalising on business prospects. Commercial branding is the cornerstone of Virontee fashion: how do you make yourself memorable and sell yourself so others will - [A1: Mission 2 (2026)](https://ardentspacers.com/docs/mission-files/aes-ardent/mission-logs/mission-2/) - Mission Details Coming Soon - [Alliance Military](https://ardentspacers.com/docs/mission-files/the-alliance/alliance-military/) - The Alliance does not have a unified formal military. Instead, it provides contracts to a multitude of different organisations, security task forces, and planetary regiments. The result is a decentralised military force operating under a unified system of committees, checks and balances. Anyone wishing to provide services that require use of force must obtain a - [Alliance Politics](https://ardentspacers.com/docs/mission-files/the-alliance/alliance-politics/) - The Alliance is a multicameral representative democracy: citizens elect delegates to roles within legislative committees, which govern on key issues. These committees are myriad and varied, ruling on everything from environmental protections to import tariffs. If you need a legislative body to render judgement or offer advice on any given topic, it almost certainly already - [Alliance Economy](https://ardentspacers.com/docs/mission-files/the-alliance/alliance-economy/) - The Alliance as a whole is a heavily regulated capitalist economy, guided by committee and administered by a vast bureaucracy. Individual planets can have their own local economic models that better suit their conditions, but all members must uphold a series of standards set by the Alliance as a whole: they have to guarantee provision - [Alliance Culture](https://ardentspacers.com/docs/mission-files/the-alliance/alliance-culture/) - The Alliance believes in co-operation, opportunity, individual liberty and guaranteed quality of life. Ideologies with the Alliance cover a whole spectrum of belief structures. The Alliance avoids limiting its members freedom of expression, but some activities are explicitly against its goals and therefore proscribed: Ending a sentient being’s life (except in self-defence, with that being’s - [Galactic Exploration](https://ardentspacers.com/docs/mission-files/the-alliance/galactic-exploration/) - A detailed galactic map is currently in development! What does the Alliance know about the universe? Most of the galaxy is unexplored by the Alliance, though telescopic surveys have allowed many regions to be mapped at a distance. Recent advances in faster-than-light travel technology allow for exponentially more rapid travel across the breadth of the - [Earth](https://ardentspacers.com/docs/mission-files/planets/earth/) - Cradle of humanity and diplomatic heart of the Alliance Galactic Co-ordination System: Spur, SOL-3 Earth - delicate, beautiful, carefully coaxed back into life after nearly being snuffed out entirely. A planet of strivers, artisans, and cultural curators, learning and growing from a shattered past. The birthplace of two of the Alliance’s major species, and the - [History](https://ardentspacers.com/docs/mission-files/planets/earth/history/) - Earth is a volatile planet, frequently reshaped by catastrophe. The biosphere is the result of rapid expansion and adaptation by all forms of life in brief grace periods between times of ecological disaster: the history of Earth’s inhabitants is one of trial, error, and change. A -556 to -470: Earthling explorers landed their first manned - [Geography](https://ardentspacers.com/docs/mission-files/planets/earth/geography/) - ~84% of Earth’s surface is covered in water. Though the vast cyclonic storms of darker days have lifted and the uninhabitable zones continue to shrink, life remains clustered at the poles - though even these ice cap-studded regions suffer from tidal surges and near-constant rain and sleet. Both salinity and acidity are constant hindrances to - [Society and Culture](https://ardentspacers.com/docs/mission-files/planets/earth/society-and-culture/) - The culture of Earth can be summed up as having been shaped by loss. Earthlings are acutely aware of their history, and pains are taken to teach new generations about the failures - and triumphs - of their forebears. On Earth, caring for what you have and improving it for future generations is as or - [Diplomacy](https://ardentspacers.com/docs/mission-files/planets/earth/diplomacy/) - While it lacks the economic heft or exotic technology of other planets, Earth has firmly made a niche for itself as a hub of knowledge and of diplomatic activity - though in the latter case, some might resent the length of trips to get to the isolated planet (which are formidable, even via manifold collapse). - [Research](https://ardentspacers.com/docs/mission-files/planets/earth/research/) - What remains of Earth’s natural environment is carefully protected. Most land - especially land reclaimed from the sea - is protected wilderness, and parcels of land that are allotted for habitation or agriculture remain so under careful scrutiny. This focus on conservation has made Earth a seat of excellence in biosphere management, as well as - [Technology](https://ardentspacers.com/docs/mission-files/planets/earth/technology/) - Necessity has forced Earth to maintain its historical artifacts under extreme conditions and with limited resources. This has led to a culture of craftsmanship focused on care, attention to detail, and consummate skill even in deprived circumstances; though other planets have the means to produce goods in haste and at a much higher volume, Earth - [Defence](https://ardentspacers.com/docs/mission-files/planets/earth/defence/) - Conflict and the philosophy thereof has long been a prominent feature of Earthling cultures. Whilst Earth has neither the personnel nor the materiel to maintain a large military complex, the tactical archives are often called upon - not with a focus on winning wars, but on preventing them, and on understanding societies that do focus - [Interplanetary Relations](https://ardentspacers.com/docs/mission-files/planets/earth/interplanetary-relations/) - Humans and Anthroids can be found on all the major planets of the Alliance, and even a few places beyond its reach. While Earth is their common point of origin, it is up to the individual how they feel about the planet - just as many have left the planet behind completely as have embraced - [Interspecies Relations](https://ardentspacers.com/docs/mission-files/planets/earth/interspecies-relations/) - Access to Earth is carefully restricted based on the needs of the planet and of those applying to visit, though regulations have loosened over time. Priority is given to volunteers of all kinds, researchers and research students, and cultural observers. This is the only caveat on migration: all member species of the Alliance are encouraged - [Geostation Kessler](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/) - Anarchist research base & orbital waste management system Vessel Specifications: category XK-1, Firkin class (>15,000,000 souls) Immense, intricate, improbably mobile; Geostation Kessler defies convention and description alike as it drifts between the stars. From its perch within an asteroid belt or in a host planet’s upper orbit, it reaches out its bright arms to gather - [History](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/history/) - Kessler’s origins are shrouded in mystery, despite the best efforts of its inhabitants. The architecture of the station matches that of no known species, and its earliest records have been obscured, perhaps obliterated, by its former owners. The verifiable history of the craft is as follows: Before A -400: radiological analysis of the vessel’s reactor - [Geography](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/geography/) - Geostation Kessler is a circular space station the size of a small moon, with a diameter of 500 kilometres. The central section, the Orb, houses the reactors, manifold collapse drive and central processing units. It is spherical, with a diameter of 200 km. The rest of the ship, the Web, is a disc 100 km - [Society and Culture](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/society-and-culture/) - Kessleran society is defined by one’s profession. The majority of citizens are members of Working Groups: professional teams that have consistently maintained the same ship system or provided the same service aboard Kessler for generations. Masters (graduated professionals and experts in their field) lead the Groups, while students learn and work underneath them - and - [Diplomacy](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/diplomacy/) - Kessler’s division into zones is also political - the Working Group responsible for a particular length of the ship also represents the interests of all its workers and inhabitants. Council meetings aboard Kessler are much louder affairs than the stately symposia; duty, identity and territory are deeply intertwined, and tempers flare when professional boundaries are - [Research](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/research/) - There is pressure within the Alliance for Kessler to be dismantled so that a complete account may be made of its innards - with the goal of reverse-engineering the ship to create a fleet of craft with similar capabilities. There is even a minority on Kessler which is sympathetic to this plan, even openly on - [Technology](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/technology/) - Kessler starts more projects more frequently than anywhere else in the Alliance. The experimental culture emphasizes action over caution, and researchers are keen to finish their projects before they lose interest or get pulled away by other tasks. FABREP is one area in which Kesslerans excel - any lab worth its salt will have developed - [Defence](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/defence/) - Kesslerans never throw out anything that might eventually be useful to someone, somewhere. Consequently it has a stockpile of tech from the antique to the experimental - including weapon systems, drone craft, recon satellites and sundry spaceship parts, all of which are put to work as surprisingly effective ad-hoc defenses. They also have the Remoral - [Interplanetary Relations](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/interplanetary-relations/) - In most interactions between Kesslerans and other planets, they are seen to be boorish and excitable – happy to involve themselves in the affairs of other people, and heedless of social subtleties. The working environment aboard Kessler encourages loudness and directness, and Kesslerans are used to shouting to make themselves heard among their peers. They - [Interspecies Relations](https://ardentspacers.com/docs/mission-files/planets/geostation-kessler/interspecies-relations/) - Kessler’s population was originally made up of researchers from every Alliance planet, representing every species within it. The lack of natural space can be challenging for any species - even the synthetic Anthroids struggle with enclosure - but there is enough recreation, and enough leave, provided to satisfy the wanderlust of any inhabitant. In terms - [Marzion IX](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/) - A union of unions, siphoning a gas giant one moonful at a time Galactic Co-ordination System: Spur, MICHEL/SICULUS-1 Marzion IX is the ninth and largest planet overseen by the Marz Union - arguably the Alliance’s most vital industrial organization, and certainly the loudest. MU invests heavily in distant and dangerous planets, drawing the richest and - [Sultonia](https://ardentspacers.com/docs/mission-files/planets/sultonia/) - A frontier oasis, half-finished and halfway habitable Galactic Co-ordination System: Horizon, CASSITER-7 Sultonia lies on the frontier of Alliance space in the Horizon arm of the galaxy: the last port of call before the rich and pirate-haunted Helium Lanes, on the edge between the Alliance and the unknown. Even after decades of terraforming, it remains - [Viront Z85](https://ardentspacers.com/docs/mission-files/planets/viront/) - Hot and cold playground of the rich and soon-to-be-rich Galactic Co-ordination System: Vista, NISABA-10 The lights of Viront Z85 rival that of its own star. Though the planet only supports life along its equator, that life is all the keener, all the brighter – as though it were spurred on by the precarious conditions in - [History](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/history/) - Marzion IX made history as the first large-scale gas giant mining operation in the Alliance, and depending on the definition it is the largest single industrial enterprise in Alliance space. It did not start out that way, of course - like the accretion of a star or the gathering of a workforce, the origins of - [Geography](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/geography/) - Marzion IX is a gas giant, and the only true planet in the Michel/Siculus binary system. Michel and Siculus are known colloquially as “the Dancers”, due to their elliptical orbits around a shared barycentre. A debris field has formed around them, with the few planetoids within being smaller than many of IX’s own moons. The - [Society and Culture](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/society-and-culture/) - Marzionite society can be summed up in two words: "safety first". Living in orbit in dense industrial environments, nothing is more important than knowing where to go and what to do in an emergency: infants learn decompression drills before they learn to read. Marzionites know that others will pick them up when they fall, and - [Diplomacy](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/diplomacy/) - IX is governed by and for its workers. The crew of each rig or station governs itself, and co-ordinates with other crews to form a union that looks out for the entire planet. That union liaises with the other worlds in the interplanetary Marz Union. Highly structured and defined by duty of care, each step - [Research](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/research/) - The Marz Union invests significant time and resources into studying the weather and the chemical composition of Marzion IX; understanding storm patterns is essential to maintaining the safety of the IXTIS platforms and their crews. The planet’s gas reserves are several tens of thousands of kilometres deep, and it would take many lifetimes to appreciably - [Technology](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/technology/) - Marzion IX values reliability and scale over flashy new solutions. Even current-generation IXTIS rigs, unparallelled in capacity and novel in design, are built from proven and reliable technologies - and a track record will always triumph over technical innovation when lives are on the line. What this means in practice is that innovation on IX - [Defence](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/defence/) - Marzion IX is wealthy enough to warrant self-defensive measures, and industrious enough to manufacture them for itself. The array of vessels in its orbit could swiftly be equipped with weapons to repel any attempt at invasion, and the lack of conventional planetside terrain would make it difficult for attackers to get a foothold. Tools designed - [Interplanetary Relations](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/interplanetary-relations/) - Marzion IX is an industrial powerhouse within the Marz Union, itself a premier producer within the Alliance. Basic necessities and raw materials flow out of the planet, from fusible helium and FABREP atmospheres from the gas giant, to heavy metals carved from its core and orbital rings. Such capacity inspires both gratitude and envy, though - [Interspecies Relations](https://ardentspacers.com/docs/mission-files/planets/marzion-ix/interspecies-relations/) - Marzion IX would be utterly inhospitable to all without the safe haven of the lunar outposts and the gas rigs. Skilled members of all species are welcomed to try their hand at the Niner life, but Marz Union recruitment materials make no bones about what will be demanded of new recruits, and how difficult - - [History](https://ardentspacers.com/docs/mission-files/planets/sultonia/history/) - Sultonia is a young planet in an old solar system. When the star Cassiter evolved into a red giant, six planets – Sultonia’s siblings – were destroyed. Material released by that cataclysm accreted in the system’s existing asteroid belt until it formed a new world, fortuitously located in the star’s habitable zone. In many ways, - [Geography](https://ardentspacers.com/docs/mission-files/planets/sultonia/geography/) - Sultonia is relatively cool and stable for its age. It has an atmosphere with a roughly even mix of hydrogen and helium, and carbon-rich sandy regions cover much of the surface. It experiences four seasons throughout the solar year, chiefly experienced as variations in wind speed and cloud coverage: “Becalm” is the cold and dark - [Society and Culture](https://ardentspacers.com/docs/mission-files/planets/sultonia/society-and-culture/) - The inhabitants of Sultonia have been thrown together by circumstance. The population has risen sharply as the planet has been developed, but it remains relatively underpopulated compared to other Alliance planets. Outside of major settlements like Habit, dwellings are usually geographically isolated with many inhabitants living communally. The average Sultonian home is a homestead, with - [Diplomacy](https://ardentspacers.com/docs/mission-files/planets/sultonia/diplomacy/) - The frontier independence of Sultonia extends to its governmental structures, which are few and far between. There is oversight, of course: committees and delegates are drawn from the planet, and they fight fiercely for Sultonia’s best interests. On the ground, however, folks organise themselves. Sultonia is home to a panoply of cliques, communes, companies and - [Research](https://ardentspacers.com/docs/mission-files/planets/sultonia/research/) - Sultonia’s youth as a planet makes it an excellent live case study for planetary formation in general. Within the layers of the mantle, chunks of the “Lost Six” are still being found - encysted fragments of the destroyed planets that became Sultonia, each a rich source of information on the Cassiter system’s earlier state and - [Technology](https://ardentspacers.com/docs/mission-files/planets/sultonia/technology/) - Sultonia’s heavy industry is limited to a few chemical processing facilities for fertilizer, the odd mining company with the equipment to break through to the planet’s mantle, and an increasing number of self-reliant agricultural complexes, or “agricoms”. Combining the principles of crop rotation, responsive sun shading, automatic harvesting and hydroponics into a cohesive and self-contained - [Defence](https://ardentspacers.com/docs/mission-files/planets/sultonia/defence/) - Apart from small-scale community policing efforts and monitoring of the planet’s imports and exports, Sultonia’s main security concern is observing the cordon between Alliance-controlled space and the open stretches of the Helium Lanes. In particular, SHADOW pirate crews are known to harass any vessel that passes into their territory, and Sultonia is the nearest port - [Interplanetary Relations](https://ardentspacers.com/docs/mission-files/planets/sultonia/interplanetary-relations/) - Sultonia has been terraformed to the extent that, with the aid of FABREP technology, it is considered self-sufficient in terms of food and shelter. Having spent many years as the recipients of Alliance aid, Sultonians now throw themselves into wider Alliance endeavours as a way of repaying their fellows for their help in getting the - [Interspecies Relations](https://ardentspacers.com/docs/mission-files/planets/sultonia/interspecies-relations/) - The Omdua and the Skala have readily adapted to life on Sultonia. Indeed, there has been a resurgence of the former’s nomadic folkways taken up by other species to best cope with the planet’s troublesome seasons, while the generally flat sunbaked surface and low basins encourage the kind of dense, heavily-built warrens preferred by the - [History](https://ardentspacers.com/docs/mission-files/planets/viront/history/) - Every streetlight and elevated rail on Viront tells the tale of the syndicate responsible for it - carefully edited and filtered for maximum impact on the Alliance extranet, of course. But every corporate history agrees on a few key points in the planet’s development, at least insofar as it is necessary to establish the proper - [Geography](https://ardentspacers.com/docs/mission-files/planets/viront/geography/) - Viront Z85 is an “eyeball planet”, being tidally locked to the subdwarf star Nisaba. The local system is in the proximity of the Urashanum nebula, a hotspot for astral tourism since before the region’s development. The planet’s core is extremely dense and its rotation is extremely slow, allowing it to maintain a gravitational field and - [Society and Culture](https://ardentspacers.com/docs/mission-files/planets/viront/society-and-culture/) - For permanent residents, life is defined by Viront’s corporations. The bottom line of living needs for citizens and visitors alike is ensured by moment-to-moment management of the cityscape’s interconnected systems by GREY, an artificial intelligence housed on the planet’s glacial side. With their basic needs met, Vironti can focus on their hunger(s) for influence and - [Diplomacy](https://ardentspacers.com/docs/mission-files/planets/viront/diplomacy/) - GREY is the only government Viront Z85 needs, or wants. The requirements of the populace are constantly evaluated against input from trusted individuals and high-impact syndicates. The system is at once opaque - GREY has a brain as wide as the planet, and its considerations are of inscrutable scale - and completely transparent, because everyone - [Research](https://ardentspacers.com/docs/mission-files/planets/viront/research/) - Viront offers generous subsidies to research and development teams, so much so that the competition is less for funding and more for space and opportunity. No concern can afford to ignore the latest innovations coming from Vironti labs - if only to keep abreast of relevant cautionary tales. As a consequence, Viront leads the Alliance - [Technology](https://ardentspacers.com/docs/mission-files/planets/viront/technology/) - First among the innovations of Viront Z85 - the gate, from which emerges all that the planet has produced - is GREY, an artificial intelligence that spans the entire planet from its primary processing units in the glacial Bore to its solar power plants in the scorched Sera. GREY is an order of magnitude more - [Defence](https://ardentspacers.com/docs/mission-files/planets/viront/defence/) - Viront is situated far from harm’s way in the peaceful and picturesque Vista region - close to the heartlands of the Alliance, with any number of fleets no more than a day away by manifold collapse. It prides itself on being open for business, and eschews many Alliance-standard orbital defences. Nonetheless, its industrial capacity and - [Interplanetary Relations](https://ardentspacers.com/docs/mission-files/planets/viront/interplanetary-relations/) - Among the movers and shakers of the Alliance, there are few with mild feelings towards Viront Z85. Life on Viront is so fast and complex that other ways of life look slow and simple by comparison - even though it is a cooperative trading partner, playing nicely with others whenever possible, it is occasionally too - [Interspecies Relations](https://ardentspacers.com/docs/mission-files/planets/viront/interspecies-relations/) - It has been said that “all paths lead to Viront”. It is the crossroads of the Alliance, relentlessly optimised by the striving of its populace into a center of economic activity and the playground of the galaxy. Whether they are traders or tourists, people from all walks of life and from all over the Alliance - [Anthroid](https://ardentspacers.com/docs/mission-files/aliens/anthroid/) - Homo factum Click Here for our Pinterest Board Every intelligent species makes tools; most build machines to make the impossible easy, from the simplest lathes to state-of-the-art autonomous drones. The creation of synthetic life, however, has eluded many of the galaxy’s theorists since times immemorial - but at least one species within the Alliance has - [AES Ardent](https://ardentspacers.com/docs/mission-files/aes-ardent/) - [Game Rules](https://ardentspacers.com/docs/mission-files/game-rules/) - Ardent Spacers is a game about exploration, discovery, and first contact with new civilisations. Our rules are focused around encouraging cool roleplay and giving a structure to help players know to interact with the world. The core rules are available in this wiki, and as a PDF linked here. Ardent Spacers Core Rules V2.0Download - [Divisions](https://ardentspacers.com/docs/mission-files/aes-ardent/divisions/) - The AES ARDENT is a CC4 research habitat and deep-space exploration vessel.It is a fold-capable cluster voidcraft composed of five modules.Each is a formidable and viable craft in its own right, led by its own division, and dedicated to an element of the ARDENT’s mission.A central COMMAND cradle bridges the gap between the other four modules: RESEARCH, SECURITY, INTELLIGENCE, and MAINTENANCE. - [The Ardent Initiative](https://ardentspacers.com/docs/mission-files/aes-ardent/the-ardent-initiative/) - A scientific mission to expand the horizons of the Alliance of Mutual Species by encountering the new and exploring the unknown. RELATIVE TIME: ARDENT +/-0 Four hundred billion flames form a thin, pale swirl in the darkness. Our galaxy, our home: the Milky Way. It is large. It contains multitudes. The play of heat and - [Law and Order](https://ardentspacers.com/docs/mission-files/aes-ardent/the-ardent-initiative/law-and-order/) - The crew of the Ardent are subject to the laws of the Alliance in their interactions with each other and all life they encounter. This is to ensure the mission is not derailed by criminal activity, that the moral ethos of the mission is upheld and seen to be upheld, and because all crew members - [Rules of Engagement](https://ardentspacers.com/docs/mission-files/aes-ardent/the-ardent-initiative/rules-of-engagement/) - Overview The Ardent’s mission is fundamentally guided by its Constitution. The values of the Constitution, embodying them and being seen to embody them, outweigh all other considerations. However, we recognise that the crew have a right to be safe, and that the material security of the mission needs to be ensured for the mission to - [Leadership](https://ardentspacers.com/docs/mission-files/aes-ardent/the-ardent-initiative/leadership/) - Division Command Structure Head of Divisions Each Division of the Ardent has its own senior officer responsible for providing direct leadership. Unlike the Command Staff roles, which are preassigned from within A-COM, Division Heads are expected to be recruited from within the divisions. Whereas the Command Staff take broad, hands-off, and strategic roles, Division Heads - [Policies](https://ardentspacers.com/docs/mission-files/game-rules/policies/) - [Safety](https://ardentspacers.com/docs/mission-files/game-rules/safety/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. We allow a variety of prop weapons at this game. All weapons must undergo a safety check before they can be used. This involves a quick visual and physical examination, and for any blasters, speed testing - [Visuals](https://ardentspacers.com/docs/mission-files/game-rules/visuals/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. - [Combat](https://ardentspacers.com/docs/mission-files/game-rules/combat/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. - [BioMed](https://ardentspacers.com/docs/mission-files/game-rules/biomed/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. - [Interactions](https://ardentspacers.com/docs/mission-files/game-rules/interactions/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. The goal of these interaction rules is to add structure to an otherwise hard-skill, roleplay dependent game feature, and add limited ways to gain the upper hand in situations while respecting the autonomy of fellow players. - [Engineering](https://ardentspacers.com/docs/mission-files/game-rules/engineering/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. - [General Rules](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. - [Accessibility Statement](https://ardentspacers.com/docs/mission-files/game-rules/policies/accessibility-statement/) - Fakelore Games is dedicated to providing accessible immersive events. We aim to make reasonable adjustments and provide support to disabled and injured attendees, to enable everyone to enjoy their experience with us. If you have any particular needs that aren’t covered by this statement, please don’t hesitate to get in touch at access@fakeloregames.com. Additionally, we - [Sales, Refunds and Returns](https://ardentspacers.com/docs/mission-files/game-rules/policies/sales-refunds-and-returns/) - Event Tickets Ticket Types We have several classifications of tickets; Standard Ticket Carer Ticket Gifted Ticket Crew Ticket Our events are open to individuals ages 18 and over. You may only purchase or hold a ticket if you will be 18 by the first day of the event. Standard Tickets Standard Tickets are fully paid - [Fan Merchandise Guidelines](https://ardentspacers.com/docs/mission-files/game-rules/policies/fan-merchandise-guidelines/) - We wish to help foster a creative community, and have produced these guidelines for producing "Fan Merchandise" aka player created products. Ardent Spacers has been produced mainly by volunteers, with some commissioned work. These guidelines are here to protect everyone's legal rights with their work while allowing our attendees to use game assets within the - [AI Stance](https://ardentspacers.com/docs/mission-files/game-rules/policies/ai-stance/) - Fakelore Games supports human artists and creativity. We do not support the use of generative AI. You may not use generative AI content, art, or writing during our events or on our official social media platforms. Guidance for Official Game Production We do not support the use of generative AI for the production of any - [In-Character Music](https://ardentspacers.com/docs/mission-files/game-rules/policies/in-character-music/) - It is acceptable to play music in character. Any music played in character is considered as existing “in-character” – characters can hear it and respond accordingly. Music must be reasonably setting-appropriate. Ardent takes place in a very broad universe so most genres will be fine (not just electronic!), but please make some effort to match - [Terms and Conditions](https://ardentspacers.com/docs/mission-files/game-rules/policies/terms-and-conditions/) - 0.1 Your ( “You” / “Your” ) attendance at one of our events ( “the Event” ) by Fakelore Games ( “the Event Organiser” / “Our” / “We” ) is subject to the following Terms and Conditions ( “T&Cs” ). Acknowledgement of Risks 1.1 LARP is a physical activity involving simulated combat and physical contact, - [Code of Conduct](https://ardentspacers.com/docs/mission-files/game-rules/policies/code-of-conduct/) - 0.1 Your ( “You” / “Your” ) attendance at one of our events ( “the Event” ) by Fakelore Games ( “the Event Organiser” / “Our” / “We” ) is subject to the following Code of Conduct ( “CoC” ). 0.2 Our conduct rules apply equally to all attendees of an Event, at all times - [Introduction to Items](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/introduction-to-items/) - This game uses items instead of skills or XP. Every character has undergone training to use any items with grey tags. You may also use any items with your Division symbol on. You cannot use any other non-grey tagged items. All weapons and any equipment that uses game mechanics must be bought in-game and tagged. - [Currency: Credits](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/currencies/) - Credits Credits are the standard currency within the Alliance. They are not the only currency, but they must be accepted by all Alliance planets and traders. This is the sole currency the official stores onboard will use. Credits are represented by 3D printed coins. Gaining Money New characters will receive 500 credits to spend on - [Social Effect Calls](https://ardentspacers.com/docs/mission-files/game-rules/interactions/social-calls/) - These calls should be incorporated into a short phrase to sound more natural in conversation. - [Carrying and Restraining](https://ardentspacers.com/docs/mission-files/game-rules/interactions/carrying-and-restraining/) - Carrying Anyone can carry an unresisting character by themselves. A resisting character must instead be restrained. Restraints Anyone can roleplay restraining someone with help from one other person by using the “Restrain” call. This includes forcing them to move.You can opt to make your character weaker and need more assistance. - [Searching, Detection, and Invisibility](https://ardentspacers.com/docs/mission-files/game-rules/interactions/searching-detection-and-invisibility/) - Searching Players can search other characters or for hidden items in the environment (so long as there is a referee to highlight the item). This does not use a call.Spend at least 5 seconds roleplaying looking in a specific 5ft area, or checking a specific limb of a character (a full body search, with head - [4 D's of Diplomacy](https://ardentspacers.com/docs/mission-files/game-rules/interactions/4-ds-of-diplomacy/) - Every character of note will have a Desire, Decorum, Dynamic, and Deceit written into their briefing. Specific items will allow you to uncover or alter one or more of these points. Desires: What does this character want? Dynamic: How does this character view their relationship with you? Decorum: What does this character consider polite? Deceit: - [Hit Points](https://ardentspacers.com/docs/mission-files/game-rules/combat/hit-points/) - Hit Points are tracked globally; no matter where you are hit, your total goes down. Each character begins with 3 HP. All lost Hit Points automatically recover overnight. Types of Hit Points There are 3 categories of Hit Points: Body Hit Points (B-HP): If this reaches 0, you start dying. Armour Hit Points (A-HP): This - [Hazards & Calls](https://ardentspacers.com/docs/mission-files/game-rules/combat/hazards-calls/) - Hazard Calls There are a number of calls that may be shouted out during combat to communicate additional effects. Each call has an associated colour and symbol, which may be used for other game mechanics such as smoke SFX, equipment tags, and chemicals. Radiation Radiation is tracked in ranks with higher ranks giving worse effects - [Death](https://ardentspacers.com/docs/mission-files/game-rules/combat/death/) - At 0 B-HP you begin dying. The standard Death Count is 60 seconds, after which you are dead. This pauses and resets with the call "Stabilise". Any additional damage starts the count again. You cannot move location or use any items, but can talk. You can make one heroic 5 second act whilst dying, ignoring - [Non-Combatants](https://ardentspacers.com/docs/mission-files/game-rules/combat/non-combatants/) - To opt-out of immediate combat, give the "Thumbs Down" hand signal when someone approaches. If they continue approaching, say "Non-Com". Guidance on Use If you are unwilling or unable to take part in combat for any reason, you can mark yourself as a non-combatant. Non-com status is designed to physically protect individuals who may be - [Healing](https://ardentspacers.com/docs/mission-files/game-rules/biomed/healing/) - Restoring Health Items grant these calls, allowing you to heal. Missing HP is restored overnight. Medicine Medicine will list either a symptom it resolves, or a specific named illness. Blood Types Every crewmate has a blood type. If they have a blood loss symptom, they will need a transfusion from a matching crewmate or from - [Surgery](https://ardentspacers.com/docs/mission-files/game-rules/biomed/surgery/) - Testing In Progress This content is currently being playtested and may undergo minor changes before Event 2. Some Health Cards, as well as Cybernetic installation, require Surgery. Surgery is intended to be an intense roleplay scene with the outcome determined by a card draw. As you perform your roleplay, you add the Medicine and Equipment - [Research and Samples](https://ardentspacers.com/docs/mission-files/game-rules/biomed/research-and-samples/) - Testing In Progress This content is currently being playtested and may undergo minor changes before Event 2. Samples Samples are unidentified substances for you to research, marked out by a lammie. Each lammie will list a series of practical tasks to complete to uncover information about the sample. Longer tasks will list a code, which - [Chemistry Synthesis](https://ardentspacers.com/docs/mission-files/game-rules/biomed/chemistry-synthesis/) - Testing In Progress This content is currently being playtested and may undergo minor changes before Event 2. Chemical Synthesis tasks are visual puzzles where you overlay different chemical shapes to recreate a larger image. Find new puzzles in the Kenolab or out in the world. It is not possible to attempt to experimentally create new - [Chemicals](https://ardentspacers.com/docs/mission-files/game-rules/biomed/chemicals/) - Testing In Progress This content is currently being playtested and may undergo minor changes before Event 2. Colourful resin tokens are used to represent the Chemicals used in Synthesis. Chemical Traits Shape: The main feature used in Synthesis. White: These chemicals are benign and safe to handle. Colour: Each colour has a corresponding effect, matching - [Repairs](https://ardentspacers.com/docs/mission-files/game-rules/engineering/repairs/) - Repairs You may be required to physically repair various props and set pieces, ranging from inserting missing pieces found in the nearby environment to ad-hoc taping parts together. Please avoid repair methods that will permanently damage props, such as strong adhesives. Restoring Armour Items can grant these calls, allowing you to repair Armour and Items. - [Crafting and FABREP](https://ardentspacers.com/docs/mission-files/game-rules/engineering/crafting-fabrep/) - Testing In Progress This content is currently being playtested and may undergo minor changes before Event 2. FABREP Crafting Crafting at larps can feel like a vending machine, so we’re leaning into that! Instead of spending time role-playing making basic items, players will be able to hand over materials to the fabrication lab in the - [Maintenance](https://ardentspacers.com/docs/mission-files/game-rules/engineering/maintenance/) - Testing In Progress This content is currently being playtested and may undergo minor changes before Event 2. Some Fault Cards (or past poor Maintenance results), require Maintenance to resolve. Maintenance is represented by a Gear Box mechanic. It must be performed in an area with a stock of the Gear tokens needed for this mechanic. - [Build Projects](https://ardentspacers.com/docs/mission-files/game-rules/engineering/build-projects/) - Larger team-based build projects will list a number of tasks to complete, ranging from gathering materials and items to physically constructing props from pieces found during the game. These may be mission objectives or long-term improvements for the ship to unlock new facilities. All Build Projects will be displayed in the Taskminders bay. Anyone may - [Creative Solutions and Research](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/creative-solutions-and-research/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. Not every task needs a suitable item in order to get resolved. Our goal with designing items and tasks is that there are multiple ways to solve problems, including inventive methods players come up with. If - [Costumes](https://ardentspacers.com/docs/mission-files/game-rules/visuals/costumes/) - As a sci-fi game, costume briefs have the advantage of allowing modern garments, but it can be difficult to source specific futuristic kit. Here are some points to help you when designing your character’s look. Good Practice Lean into planet briefs The more everyone matches their planet’s fashion brief, the more cohesive the game will - [Aliens](https://ardentspacers.com/docs/mission-files/game-rules/visuals/aliens/) - Each of the Playable Aliens has a guide to help design your own costume, but there are some general points to keep in mind. This isn’t a film You don’t have a personal makeup artist to do touch ups in between scenes. You’ll be wearing your costume from 10am until midnight (or when you retire - [Props](https://ardentspacers.com/docs/mission-files/game-rules/visuals/props/) - Paint Everything All props must be suitably painted to fit the setting - whether it's a 3D printed scanner, a nerf blaster, or camp set dressing. Accessibility Aids Accessibility aids are not considered immersion breaking, and are not required to follow costume or prop rules. Plastic Props Hard plastic props are permitted, even in combat - [Weapons](https://ardentspacers.com/docs/mission-files/game-rules/visuals/weapons/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. Blasters Blasters represent energy weapons in game, shooting condensed energy bullets instead of modern ammunition. Branded, off-brand, modified, and homemade blaster props are permitted. When purchasing blasters, please check they are compatible with universal style (elite) - [Campsite](https://ardentspacers.com/docs/mission-files/game-rules/visuals/campsite/) - Under Construction This content is currently under construction and is likely to be added to or modified Winter 2025/2026. Tents Since this is a sci-fi game, both modern and historical tents are permitted for IC camping. The more sci-fi looking tent you can bring the better! We are encouraging players to set dress their tents, - [Blasters](https://ardentspacers.com/docs/mission-files/game-rules/safety/blasters/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. Blaster Rules Branded, off-brand, modified, and homemade blaster props are permitted. When purchasing blasters, please check they are compatible with universal style (elite) darts, and not incompatible styles such as the older Xshot. We allow Elite, - [LARP Melee](https://ardentspacers.com/docs/mission-files/game-rules/safety/larp-melee/) - Our games allow a range of larp-safe prop weapons, including some more “experimental” or less typical props. Read on to find our standard rules on dimensions and materials. LARP archery is not currently permitted. We may review this in the future, but want to focus on Blasters being the main ranged combat method for now. - [Grenades and SFX](https://ardentspacers.com/docs/mission-files/game-rules/safety/grenades-and-sfx/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. Grenades are represented by foam, throw-safe objects. They must follow standard rules for LARP safe thrown items. Players are not permitted to use live explosives or smoke grenades, even with a license. - [Character Creation](https://ardentspacers.com/docs/mission-files/game-rules/character-creation/) - Ardent Spacers is an Item based rules system, instead of a Skill Point system. We want to encourage players to tailor what they do at each event based on their roleplay and what they feel is right for their character, not what skills they have locked into with character progression. Engage with the story, use - [Choose your Division](https://ardentspacers.com/docs/mission-files/game-rules/character-creation/choose-your-division/) - You must choose a Division to be a member of during your time on the Ardent. Each of the Divisions are designed to have a specialism - a focus on one of the four gameplay areas - and things they have to rely on other Divisions for. The more difficult a task is, the more - [Character Creator](https://ardentspacers.com/docs/mission-files/game-rules/character-creation/character-creator/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. Ready to go? If you are making a new character for Event 2, please wait until you have booked onto the event before submitting them. Our integrated character creator is still in development, so we've created - [Sponsorship](https://ardentspacers.com/docs/mission-files/game-rules/character-creation/sponsorship/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. Every player chooses one Sponsor from this list at character creation. Each event, you’ll receive a set amount of items alongside you salary. You can use these items yourself, trade them with other players, or sell - [Cybernetics](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/cybernetics/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. General Rules Must be installed through Surgery if purchased during the game. More Cybernetics will become available over time. They can be used in addition to any items - ignoring any “only one of - [Faux Pas and Insults](https://ardentspacers.com/docs/mission-files/game-rules/interactions/faux-pas-and-insults/) - Faux Pas is intended to provide an ability-based “out” for players in sticky situations. Roleplay is still required, but using the call primes crew to know what you’re trying to do and lets them reward you accordingly. Note that Faux Pas isn’t a magic spell – it only works in appropriate situations and with the - [Character Details](https://ardentspacers.com/docs/mission-files/game-rules/character-creation/character-details/) - Under Review This content is currently under review, and is likely to be added to or modified Winter 2025/2026. Planet of Origin You must be affiliated with or from one of our five sponsor planets to partake in the Ardent mission. These are: Earth, Viront, Marzion IX, Geostation Kessler, and Sultonia. Earth Viront Marzion IX - [Constitution](https://ardentspacers.com/docs/mission-files/aes-ardent/the-ardent-initiative/constitution/) - The Ardent is a key initiative for the Alliance; more than just a practical mission, it embodies the values of the Alliance and is the standard bearer for the kind of galaxy the Alliance’s people wish it to be. All eyes will be upon it, wishing for its success or hoping to tear it down - [Teleporter](https://ardentspacers.com/docs/mission-files/game-rules/combat/teleporter/) - Any member of the AES Ardent can use the ship's teleporter to quickly travel back to the Mission Base. To use the teleporter: Hit your chest with your palm. Raise one fist to state that you are now Out of Character. Walk to the Teleport Pad in the Mission Base, near the A-COM Hub. Lower - [Weapons Check](https://ardentspacers.com/docs/mission-files/game-rules/combat/weapons-check/) - All weapons must be checked by our team before use at the game. Please view our up-to-date rules in the safety section. Safety Wiki Blasters Melee Grenades and Smoke SFX Our Weapons Check tent is in the MATTOCK area of the Mission Base, near the A-COM Hub. If you have modified the electronics of your - [Effect Cards](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/effect-cards/) - You might find laminated cards out in the environment, or be handed one by a referee. Here are the different types you may encounter. Self Ref Cards Self Ref Cards are found in the environment, giving extra descriptions of the surrounding area and briefing you on any potential game effects. Please read the Self Ref - [Expected Behaviour](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/expected-behaviour/) - General Behaviour We expect all attendees to treat each other with courtesy when they are Out of Character. Ask permission before touching someone, including for healing roleplay. Be respectful of others’ boundaries. Never force someone to go anywhere alone. We encourage the use of ungendered language when referring to groups. Endeavour to refer to others - [Safety & Game State Calls](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/safety-and-game-states/) - OC / IC These terms mean “Out of Character” or “In Character”. Safety Calls These calls may be shouted by anyone to quickly inform other players on a matter of real life safety. Referee Calls These calls may only be used by referees. Check In Signals These hand signals may be used at any point - [The Game Team](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/the-game-team/) - Game Team Everyone volunteering to run the game, play NPCs, and fight against players comes under the banner of “Game Team”. We avoid using the term “Crew” as it may cause confusion with the player “crew” of the ship. Referees Anyone wearing a white cap is a referee, involved in running an aspect of the - [Artistic Content](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/artistic-content/) - Music Playing music from speakers is allowed during events but must be appropriate to the setting (not something you’d listen to on a modern radio station) and played with consideration to those around you. Most genres are acceptable, not just electronic, though this is the most popular! Avoid all popular modern music as well as - [Photography](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/photography/) - If you’d like to join our Official photography team, please get in touch! Takedown Requests If you do not wish to be photographed or have your image uploaded by official photographers, please contact us after booking your ticket or discuss personally with our photographers. If you wish for a photograph of yourself to be removed - [Mission Overview](https://ardentspacers.com/docs/mission-files/game-rules/general-rules/mission-overview/) - Mission Timings Friday: 8pm to Midnight Saturday: 10am to Midnight Sunday: 10am to 2pm You must be set up in the Mission Base before the mission begins on Friday. Mission Base Your home away from home, the Mission Base is a temporary tent-based centre of operations for your time planetside. A small amount of core - [Theft & Looting](https://ardentspacers.com/docs/mission-files/game-rules/interactions/theft-and-looting/) - You may only steal or loot in-game items, such as tagged items, lammies, or game provided resources (credits, chemicals, materials). Locked boxes must not be permanently damaged in attempts to open them but you may carefully pick locks or unscrew hinges. All thefts must be logged in the A-COM Hub within 15 minutes. Any props - [Distracting](https://ardentspacers.com/docs/mission-files/game-rules/interactions/distracting/) - You may attempt to distract someone through roleplay, making them focus on you and snapping them out of a Fear effect. You must make it clear you are attempting to distract them or otherwise get their focus. Distractions require at least 5 seconds of roleplay or until your target feels you have roleplayed well enough. - [Bribes](https://ardentspacers.com/docs/mission-files/game-rules/interactions/bribes/) - Bribes represent something valuable that you haven’t obtained during the game - an artifact from your homeworld, an expensive wine, a sought after trading card - whatever you wish. If an NPC is susceptible to bribery, they will value these tokens as a substitute to whatever they’d usually ask for in negotiations. If a player - [Tech Grid Alterations](https://ardentspacers.com/docs/mission-files/game-rules/engineering/tech-grid-alterations/) - Testing In Progress This content is currently being playtested and may undergo minor changes before Event 2. Altering the function of a machine, or performing extensive repairs, uses a TechGrid. All TechGrid modifications require specific Equipment and Items. These TechGrids operate akin to flowcharts. Each grid section has one role and may have a number - [Downtime](https://ardentspacers.com/docs/mission-files/game-rules/downtime/) - Pre-Mission As the ship approaches its next destination through manifold space travel, the crew will be given a briefing on the upcoming planet and will decide which courses of action the ship should take between arrival in the system and planetfall. Each mission will present unique options and opportunities, which you will find the results - [Combat Items](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/) - [Item Lists](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. This guide documents the equipment and items available to purchase for your mission. Every crewmember has a 500 credit budget upon joining the AES Ardent. Any unspent budget will be credited to your account - [BioMed Items](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/biomed-items/) - [Interaction Items](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/interaction-items/) - [Engineering Items](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/engineering-items/) - [Medical Equipment](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/biomed-items/medical-equipment/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These items must feasibly look like medical equipment - they can be modified (non-firing) blasters, foam props, or plastic tools. Any hard props must not have sharp edges or blades. Ardent - [Combat Repairs](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/engineering-items/combat-repairs/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These tools should look like a device that emits energy of some kind. This can easily be achieved by using a painted blaster, making a device out of foam, or 3D - [TechGrid Alterations](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/engineering-items/techgrid-alterations/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These engineering tools should look as though they can emit energy (with the exception of the System Analyser which is a scanner). Ardent Shop Equipment Mods Taskminder Shop Equipment - [Maintenance Toolkit](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/engineering-items/maintenance-toolkit/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These tools can be analogue or digital. Ardent Shop Equipment Mods Taskminder Shop Equipment - [Teleporters](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/interaction-items/teleporters/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These props should look like scanners or mobile tablets, not like a blaster. Ardent Shop Equipment Mods - [Background Dossier](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/interaction-items/background-dossier/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview The Background Dossier lets you request background information on a known character before an encounter with them. A-COM provides the information, which represents the Ardent calling on wider Alliance resources. One piece of - [Espionage Gear](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/interaction-items/espionage-gear/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview This is a wider grouping of items with a similar theme: espionage. Prop Requirements These items are unique; because they are designed for espionage, they can have a much more varied appearance than - [Psychology Tools](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/interaction-items/psychology-tools/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These devices are scanners or tablets, and should have a screen. Ardent Shop Equipment Diplo Shop Equipment - [Restraints](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/interaction-items/restraints/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements These devices emit energy, but should not appear like blasters (with the exception of a taser, which may look like a very small blaster). Ardent Shop Equipment Mods - [Shields](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/shields/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements All shields must be suitable to the setting, looking as if they are made from metal or plastic. Basic plain shields, modern, sci-fi, and post-apoc looks are all appropriate. Historical wood-look - [Grenades](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/grenades/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements Foam, throw-safe LARP weapons are used to represent grenades. Like Throwing Weapons, they must be coreless. Grenade physrep guidelines: Provided by the player Throw-safe foam construction, with no rod core Up - [Melee](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/melee/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements Melee weapons should avoid iconic fantasy looks where possible: a plain sword is much better than an ice crystal one. We realise sci-fi specific melee weapons aren’t common, but encourage everyone - [Ammo](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/ammo/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements Players must supply their own ammo. There is no limit to how much you can bring. Ammo must not be modified. This includes (but is not limited to) altering the tip, - [Armour](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/armour/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Costume Requirement Armour requires at least one garment that looks defensive on the upper body: Tac vest Torso plate armour Pair of pauldrons Multiple smaller items, such as vambraces with a pauldron A - [Energy Fields](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/combat-items/energy-shields/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements Energy fields are small tech accessories, such as a pin badge, buckle, jewellery, or small handheld unit.They should ideally have a bright colour section or a light to show they are - [Respirators](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/biomed-items/respirators/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements Respirators can be represented by any style of mask - fabric or techy - that covers the mouth, or a techy item that goes across the bridge or the nose that - [PPE: Gloves](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/biomed-items/ppe-gloves/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements Any kind of gloves are suitable to represent PPE.If you choose to use disposable gloves, we strongly recommend using nitrile instead of latex due to allergies. More In-Game Additional PPE items - [Medicine](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/biomed-items/medicine/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview A full list of medicine available to purchase in-game will be uploaded once the new Surgery mechanic has been playtested. Prop Requirements Medicine physrepping is optional, the card is considered the “package”. Small - [Research Tools](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/biomed-items/research-tools/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Overview Prop Requirements The BioContainers must be a physical box or a tech gadget to strap onto a Sample physrep. Ardent Shop Equipment Mods Kenolab Shop Equipment - [Training Chips](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/cybernetics/training-chips/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. These augments are usually an internal brain chip, and can be optionally physrepped by a small scar on the head. MATTOCK Shop KENOLAB Shop DIPLO Shop TASKMINDER Shop - [General Implants](https://ardentspacers.com/docs/mission-files/game-rules/item-lists/cybernetics/implants/) - Open to Feedback This content has been updated since Event 1. We are actively seeking feedback and may make minor adjustments. Ardent Shop Muscular Heart Dermal Eyes - [Mission Files](https://ardentspacers.com/docs/mission-files/) - [Game Team](https://ardentspacers.com/docs/game-team/) - [A-COM](https://ardentspacers.com/docs/a-com/) ## MailPoet Page - [MailPoet Page](https://ardentspacers.com/?mailpoet_page=captcha) - [mailpoet_page] - [MailPoet Page](https://ardentspacers.com/?mailpoet_page=subscriptions) - [mailpoet_page] ## Quizzes & Surveys - [Trench](https://ardentspacers.com/qsm_quiz/trench/) ## Categories - [Q&A](https://ardentspacers.com/devblog/blog/questions/) - [Concept](https://ardentspacers.com/devblog/blog/concept/) - [Blog](https://ardentspacers.com/devblog/blog/) - [Zine](https://ardentspacers.com/devblog/blog/zine/) - [Behind the Curtain](https://ardentspacers.com/devblog/blog/btc/) ## Tags - [Event 2](https://ardentspacers.com/tag/event-2-2/) - [Tickets](https://ardentspacers.com/tag/tickets/) ## Product categories - [Event Ticket](https://ardentspacers.com/product-category/event-ticket/) - [Catering](https://ardentspacers.com/product-category/catering/)