We use a count of 5 for calls: everything that needs a number (other than 1HP damage/a single target), will be 5; 5 seconds, 5 minutes, 5 paces, 5 targets.
Prefixes
Call
Effect
Typical Source
Full
Changes an effect to be all that HP, instead of 1 HP. For example, Heal becomes Full Heal, fully restoring your HP.
Serums, Items
Gas
Followed by an RP effect or call; this prefix describes how the effect is given to the target, in case they are able to resist it through protective gear.
Grenades, Items
Mass
The following call or effect applies to everyone in the area.
Plot
Zone
The following call or effect applies to the closest 5 people to the target. All grenades automatically apply “Zone”.
Grenades
Combat Calls
Call
Effect
Typical Source
Blast
Reduces your top type of HP to 0.
Grenades, Custom Ammo, Bombs, Plot
Crush
Destroys the Item, Equipment, or Body Part it hits, reducing that type of HP to 0 and rendering it Crushed; unable to be repaired using standard Repair Patches, and causing it to gain a FAULT or TRAUMA. If it hits an Energy Shield, it deals 1 damage instead.
Plot
Fatal
Reduces HP to 0, ignoring everything else.
Plot
Flaming
The target is on fire; take 1 damage every 5 seconds until extinguished by 5 seconds of suitable roleplay. You will always take a minimum of 1 damage from this effect.
Grenades, Custom Ammo, Items, Plot
Pain
Applies intense pain for 5 seconds.
Grenades, Custom Ammo, Gas, Items, Plot
Repel
Pushed pack from the source by 5 paces.
Items, Plot
Knockout
Target is unconscious for 5 seconds minimum; they can be jogged awake by a character or very loud noise, or wake up naturally after around 5 minutes.
Grenades, Custom Ammo, Gas, Items, Plot
Stun
Disorients for 5 seconds.
Grenades, Custom Ammo, Gas, Items, Plot
Biomed Calls
Call
Effect
Typical Source
Heal
Recovers 1 HP.
Healing Patch, Serum
Stabilise
Removes the Dying effect, allows for HP restoration.
Stabilising Patch, Serum
Effect
Followed by a descriptive roleplay effect.
Serum, Medicine, Plot, Gas
Engineering Calls
Call
Effect
Typical Source
Charge
Grants 1 Power to an item.
Item, Equipment, Power Cell
Discharge
Removes 1 Power from an item.
Item, Equipment, Plot, Grenade
Repair
Restores 1 A-HP.
Repair Patch, Equipment
Static
Stops a piece of Powered tech from working.
Item, Grenade, Plot
Diplomacy Calls
Call
Effect
Typical Source
Detect
Followed by a description of what is attempting to be detected.
Item, Equipment, Cybernetic
Distract
Target is not focussed on what you are doing for 5 seconds.
Item, Cybernetic
Faux Pas
Used after accidentally offending someone to smooth over the faux pas.
Item, Cybernetic
Fear
Target becomes terrified of you for the remainder of this interaction.
Item, Cybernetic, Plot
Pheromones
Target treats you as one of their own, and not as a threat.
Item, Gas, Cybernetic, Plot
Poker Face
A response stating the individual’s body language can’t be read, nor lies detected.
Item, Cybernetic
Read
Get a one word response of the opinion/emotional state at that point in time