IC Calls

We use a count of 5 for calls: everything that needs a number (other than 1HP damage/a single target), will be 5; 5 seconds, 5 minutes, 5 paces, 5 targets.

Prefixes

CallEffectTypical Source
FullChanges an effect to be all that HP, instead of 1 HP. For example, Heal becomes Full Heal, fully restoring your HP.Serums, Items
GasFollowed by an RP effect or call; this prefix describes how the effect is given to the target, in case they are able to resist it through protective gear.Grenades, Items
MassThe following call or effect applies to everyone in the area.Plot
ZoneThe following call or effect applies to the closest 5 people to the target. All grenades automatically apply “Zone”.Grenades

Combat Calls

CallEffectTypical Source
BlastReduces your top type of HP to 0.Grenades, Custom Ammo, Bombs, Plot
CrushDestroys the Item, Equipment, or Body Part it hits, reducing that type of HP to 0 and rendering it Crushed; unable to be repaired using standard Repair Patches, and causing it to gain a FAULT or TRAUMA. If it hits an Energy Shield, it deals 1 damage instead.Plot
FatalReduces HP to 0, ignoring everything else.Plot
FlamingThe target is on fire; take 1 damage every 5 seconds until extinguished by 5 seconds of suitable roleplay. You will always take a minimum of 1 damage from this effect.Grenades, Custom Ammo, Items, Plot
PainApplies intense pain for 5 seconds.Grenades, Custom Ammo, Gas, Items, Plot
RepelPushed pack from the source by 5 paces.Items, Plot
KnockoutTarget is unconscious for 5 seconds minimum; they can be jogged awake by a character or very loud noise, or wake up naturally after around 5 minutes.Grenades, Custom Ammo, Gas, Items, Plot
StunDisorients for 5 seconds.Grenades, Custom Ammo, Gas, Items, Plot

Biomed Calls

CallEffectTypical Source
HealRecovers 1 HP.Healing Patch, Serum
StabiliseRemoves the Dying effect, allows for HP restoration.Stabilising Patch, Serum
EffectFollowed by a descriptive roleplay effect.Serum, Medicine, Plot, Gas

Engineering Calls

CallEffectTypical Source
ChargeGrants 1 Power to an item.Item, Equipment, Power Cell
DischargeRemoves 1 Power from an item.Item, Equipment, Plot, Grenade
RepairRestores 1 A-HP.Repair Patch, Equipment
StaticStops a piece of Powered tech from working.Item, Grenade, Plot

Diplomacy Calls

CallEffectTypical Source
DetectFollowed by a description of what is attempting to be detected.Item, Equipment, Cybernetic
DistractTarget is not focussed on what you are doing for 5 seconds.Item, Cybernetic
Faux Pas
Used after accidentally offending someone to smooth over the faux pas.
Item, Cybernetic
FearTarget becomes terrified of you for the remainder of this interaction.Item, Cybernetic, Plot
PheromonesTarget treats you as one of their own, and not as a threat.Item, Gas, Cybernetic, Plot
Poker FaceA response stating the individual’s body language can’t be read, nor lies detected.Item, Cybernetic
ReadGet a one word response of the opinion/emotional state at that point in timeItem, Cybernetic, Plot
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