Starting Equipment
Each character has 30 Credits to spend at character creation on items.
Any money you don’t spend will be saved as shop vouchers so you can purchase items from the In-Game shop. You will not be given this money as cash.
All physreps of weapons need to be purchased as equipment before they can be used in game. This is to limit what weapons can be actively used, as well as ensure every physrep has a tag on it that can be returned to the player if the item is lost on a mission. If you wish to use two swords at once, you must purchase two melee weapons in-game!
Free Items
Any items that are props and therefore solely there to assist with roleplay (such as plastic syringes and bandages) or are required for a physrep to function (such as blaster magazines and darts) do not require purchasing in-game and are not tracked with ribbons or lammies.
Combat Equipment
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
Mini Melee Weapon | Weapon | Equipment | A melee weapon under 18 inches. | |
Melee Weapon | Weapon | Equipment | A melee weapon over 18 inches. | |
Mini Blaster | Weapon | Equipment | A 1-3 shot blaster. | |
Basic Blaster | Weapon | Equipment | A blaster with internal ammo up to 30. | |
Magazine Blaster | Weapon | Equipment | A blaster that uses magazines. | |
High Capacity Blaster | Weapon | Equipment | A blaster with internal ammo over 30. | |
Basic Armour | Defence | Equipment | 1 A-HP | |
Basic Energy Shield | Defence | Equipment | 1 S-HP | |
Shield | Defence | Equipment | A LARP-safe shield. | |
Grenade Bag | Container | Equipment | Allows storage of Grenades. |
A note on Armour:
This game has no distinction between different physreps of armour. All armour must have a semi-rigid or rigid torso plate – this is what the equipment ribbon/lammie is added to. Any other armour physrep on your limbs or head is for appearance only at this stage.
Biomed Equipment
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
Healing Gun | Healing | Equipment | Allows use of the Heal call for 1 Power Cell. | |
Stabilising Gun | Healing | Equipment | Allows use of the Stabilise call for 1 Power Cell. | |
Injector | Healing | Equipment | Use Serums on yourself or other characters, usually to heal HP. | |
Medication Fridge | Container | Equipment | Allows storage of sensitive medication without it deteriorating, often required to resolve condition TRAUMA. | |
Micro Visor | TRAUMA | Equipment | A portable microscope visor, needed for especially surgery TRAUMA. | |
BioContainer | TRAUMA | Equipment | 1 Sample slot to preserve a Sample on a mission. This fits a small Sample. | |
Ranged Bioscanner | Scanner | Equipment | Gives intel on local biomatter. Ideal for use at the start of missions. | |
Respirator | Protection | Equipment | Resist Gas effects by attaching different Filters. | |
Oxygen Mask | Protection | Equipment | Breathe in any atmosphere. Requires a Power Cell and Oxygen to function. | |
Resistant Gloves | Protection | Equipment | Handle volatile chemicals without damaging your skin. |
Engineering Equipment
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
AutoRepair Tool | Repair | Equipment | Repairs 1 A-HP using 1 Power Cell. | |
ShieldCharger | Repair | Equipment | Restores 1 S-HP using 1 Power Cell. | |
Calibrator | FAULT | Equipment | Required to fix certain mechanical FAULTs. | |
Cybernetic Tools | FAULT | Equipment | Specialist cybernetic tools, required for fixing certain cybernetic FAULTs. | |
HackPlate | FAULT | Equipment | Required to fix certain programming FAULTs. | |
Code Injector | Coding | Equipment | Injects Codes into a device, instantly forcing a change on its function. | |
Static Bug | Weapon | Equipment | Attach to an item to fill it with Static, disabling it while this item is active. | |
Static Pulsar | Weapon | Equipment | Uses 1 Power Cell to call Static on an item. | |
Power Scanner | Scanner | Equipment | Gives intel on local power sources and powered tech. Ideal for use at the start of missions. | |
Salvage Device | Creation | Equipment | Use 1 Power Cell to salvage materials from an item. |
Diplomacy Equipment
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
Remote Database | Scanner | Equipment | Access the Ardent’s cultural database on missions. | |
Replicator | Four Ds | Equipment | Generates a fake copy of a valuable item using Power Cells. | |
Kinesics Nullifier | Four Ds | Equipment | Makes your body language harder to read while equipped, usable in response to “Detect Lie” or “Read”. Call Poker Face using 1 Power Cell. | |
Gas Dispenser | Psychology | Equipment | Vapourises certain Medications to cause a roleplay effect on a character, often required to resolve psychological TRAUMA. | |
Pacification Field | Psychology | Equipment | Dulls all extremes of emotions when attached to a character. Reply to any “Read” with “Pacified”. | |
Kinesics Scanner | Scanner | Equipment | Use “Read” to get a one-word response on the target’s emotional state or reaction. | |
Heat Scanner | Scanner | Equipment | Detect Stealth using 1 Power Cell. Does not require calling out “Detect Stealth” to use; it activates as a “pulse” to detect anything you can see at that moment. | |
Camouflage Shield | Stealth | Equipment | Enter Stealth, so long as you are partially behind an object. Allows for slow movement. Uses 1 Power Cell. | |
Shock Collar | Weapon | Equipment | Deals Pain of damage if the wearer acts aggressively or injures anyone. | |
Taser | Weapon | Equipment | Call Stun to a target within 5ft without dealing HP damage using 1 Power Cell. |
Division Specific Items
MATTOCK Items
These items can be purchased by MATTOCK at character creation.
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
Armour Upgrade | Defence | Upgrade | An Armour upgrade; +1 A-HP. | |
Energy Shield Boost | Defence | Upgrade | An Energy Shield upgrade; +1 S-HP. | |
Custom Ammo Dispenser | Weapon | Upgrade | A Blaster upgrade; allows use of Custom Ammo. | |
Bomb Bag | Container | Upgrade | A Grenade Bag upgrade; allows storage of Bombs. | |
Melee Stun Upgrade | Weapon | Upgrade | A Melee upgrade; allows use of the Stun call for 1 Power Cell. |
KENOLAB Items
These items can be purchased by KENOLAB at character creation.
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
Expanded Capacity | Container | Upgrade | A BioContainer upgrade; +1 Sample slot in container. This allows the container to carry 2 small Samples or 1 medium Sample. | |
Freezer Upgrade | Container | Upgrade | A Medicine Fridge upgrade; allows storage of volatile medication. | |
Dual Filter | Protection | Upgrade | A Respirator upgrade; allows 2 types of filters at once. | |
Healing Efficiency | Healing | Upgrade | A Healing Gun upgrade; heals 2 HP using 1 Power Cell. | |
AI Visor Upgrade | TRAUMA | Upgrade | A Micro Visor upgrade; enhances surgical results, and allows you to resolve especially complex surgery TRAUMA. |
TASKMINDERS Items
These items can be purchased by TASKMINDERS at character creation.
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
AutoRepair Efficiency | Repair | Upgrade | An AutoRepair upgrade; repairs 2 A-HP using 1 Power Cell. | |
ShieldCharger Efficiency | Repair | Upgrade | A ShieldCharger upgrade; restores 2 S-HP using 1 Power Cell. | |
Command Prompt | FAULT | Upgrade | A HackPlate upgrade; allows you to resolve especially persistent programming FAULTs. | |
Static Beetle | Weapon | Upgrade | A Static Bug upgrade; creates a Static Zone, meaning it can’t be removed remotely. | |
Reconstruction Tool | FAULT | Upgrade | A Calibrator upgrade; repairs Crush for 1 Power Cell. |
DIPLO Items
These items can be purchased by DIPLO at character creation.
Item Name | Classification | Item Type | Description | Price |
---|---|---|---|---|
Zone Dispenser | Psychology | Upgrade | A Gas Dispenser upgrade; dispenses Gas in a Zone, extending its target range to the nearest 5 people. | |
Deep Mind Upgrade | Psychology | Upgrade | A Kinesics Scanner upgrade; allows for deeper readings, often needed for harsh psychological TRAUMA. | |
Lie Detector | Four Ds | Upgrade | A Kinesics Scanner upgrade; use 1 Power Cell to call “Detect Lie” on a target. | |
Light Refractor | Stealth | Upgrade | A Camouflage Shield upgrade; allows you to use Stealth at any time, even if you aren’t behind cover, so long as you remain still. You must leave Stealth to switch between modes. | |
AMP Increase | Weapon | Upgrade | A Taser upgrade; you may call Knockout instead of Stun. |