Starting Equipment

Each character has 30 Credits to spend at character creation on items. 

Any money you don’t spend will be saved as shop vouchers so you can purchase items from the In-Game shop. You will not be given this money as cash.

All physreps of weapons need to be purchased as equipment before they can be used in game. This is to limit what weapons can be actively used, as well as ensure every physrep has a tag on it that can be returned to the player if the item is lost on a mission. If you wish to use two swords at once, you must purchase two melee weapons in-game!

Any items that are props and therefore solely there to assist with roleplay (such as plastic syringes and bandages) or are required for a physrep to function (such as blaster magazines and darts) do not require purchasing in-game and are not tracked with ribbons or lammies.

Item NameClassificationItem TypeDescriptionPrice
Mini Melee WeaponWeaponEquipmentA melee weapon under 18 inches.
Melee WeaponWeaponEquipmentA melee weapon over 18 inches.
Mini BlasterWeaponEquipmentA 1-3 shot blaster.
Basic BlasterWeaponEquipmentA blaster with internal ammo up to 30.
Magazine BlasterWeaponEquipmentA blaster that uses magazines.
High Capacity BlasterWeaponEquipmentA blaster with internal ammo over 30.
Basic ArmourDefenceEquipment1 A-HP
Basic Energy ShieldDefenceEquipment1 S-HP
ShieldDefenceEquipmentA LARP-safe shield.
Grenade BagContainerEquipmentAllows storage of Grenades.

A note on Armour:

This game has no distinction between different physreps of armour. All armour must have a semi-rigid or rigid torso plate – this is what the equipment ribbon/lammie is added to. Any other armour physrep on your limbs or head is for appearance only at this stage.

Item NameClassificationItem TypeDescriptionPrice
Healing GunHealingEquipmentAllows use of the Heal call for 1 Power Cell.
Stabilising GunHealingEquipmentAllows use of the Stabilise call for 1 Power Cell.
InjectorHealingEquipmentUse Serums on yourself or other characters, usually to heal HP.
Medication FridgeContainerEquipmentAllows storage of sensitive medication without it deteriorating, often required to resolve condition TRAUMA.
Micro VisorTRAUMAEquipmentA portable microscope visor, needed for especially surgery TRAUMA.
BioContainerTRAUMAEquipment1 Sample slot to preserve a Sample on a mission. This fits a small Sample.
Ranged BioscannerScannerEquipmentGives intel on local biomatter. Ideal for use at the start of missions.
RespiratorProtectionEquipmentResist Gas effects by attaching different Filters.
Oxygen MaskProtectionEquipmentBreathe in any atmosphere. Requires a Power Cell and Oxygen to function.
Resistant GlovesProtectionEquipmentHandle volatile chemicals without damaging your skin.
Item NameClassificationItem TypeDescriptionPrice
AutoRepair ToolRepairEquipmentRepairs 1 A-HP using 1 Power Cell.
ShieldChargerRepairEquipmentRestores 1 S-HP using 1 Power Cell.
CalibratorFAULTEquipmentRequired to fix certain mechanical FAULTs.
Cybernetic ToolsFAULTEquipmentSpecialist cybernetic tools, required for fixing certain cybernetic FAULTs.
HackPlateFAULTEquipmentRequired to fix certain programming FAULTs.
Code InjectorCodingEquipmentInjects Codes into a device, instantly forcing a change on its function.
Static BugWeaponEquipmentAttach to an item to fill it with Static, disabling it while this item is active.
Static PulsarWeaponEquipmentUses 1 Power Cell to call Static on an item.
Power ScannerScannerEquipmentGives intel on local power sources and powered tech. Ideal for use at the start of missions.
Salvage DeviceCreationEquipmentUse 1 Power Cell to salvage materials from an item.
Item NameClassificationItem TypeDescriptionPrice
Remote DatabaseScannerEquipmentAccess the Ardent’s cultural database on missions.
ReplicatorFour DsEquipmentGenerates a fake copy of a valuable item using Power Cells.
Kinesics NullifierFour DsEquipmentMakes your body language harder to read while equipped, usable in response to “Detect Lie” or “Read”. Call Poker Face using 1 Power Cell.
Gas DispenserPsychologyEquipmentVapourises certain Medications to cause a roleplay effect on a character, often required to resolve psychological TRAUMA.
Pacification FieldPsychologyEquipmentDulls all extremes of emotions when attached to a character. Reply to any “Read” with “Pacified”.
Kinesics ScannerScannerEquipmentUse “Read” to get a one-word response on the target’s emotional state or reaction.
Heat ScannerScannerEquipmentDetect Stealth using 1 Power Cell. Does not require calling out “Detect Stealth” to use; it activates as a “pulse” to detect anything you can see at that moment.
Camouflage ShieldStealthEquipmentEnter Stealth, so long as you are partially behind an object. Allows for slow movement. Uses 1 Power Cell.
Shock CollarWeaponEquipmentDeals Pain of damage if the wearer acts aggressively or injures anyone.
TaserWeaponEquipmentCall Stun to a target within 5ft without dealing HP damage using 1 Power Cell.

These items can be purchased by MATTOCK at character creation.

Item NameClassificationItem TypeDescriptionPrice
Armour UpgradeDefenceUpgradeAn Armour upgrade; +1 A-HP.
Energy Shield BoostDefenceUpgradeAn Energy Shield upgrade; +1 S-HP.
Custom Ammo DispenserWeaponUpgradeA Blaster upgrade; allows use of Custom Ammo.
Bomb BagContainerUpgradeA Grenade Bag upgrade; allows storage of Bombs.
Melee Stun UpgradeWeaponUpgradeA Melee upgrade; allows use of the Stun call for 1 Power Cell.

These items can be purchased by KENOLAB at character creation.

Item NameClassificationItem TypeDescriptionPrice
Expanded CapacityContainerUpgradeA BioContainer upgrade; +1 Sample slot in container. This allows the container to carry 2 small Samples or 1 medium Sample.
Freezer UpgradeContainerUpgradeA Medicine Fridge upgrade; allows storage of volatile medication.
Dual FilterProtectionUpgradeA Respirator upgrade; allows 2 types of filters at once.
Healing EfficiencyHealingUpgradeA Healing Gun upgrade; heals 2 HP using 1 Power Cell.
AI Visor UpgradeTRAUMAUpgradeA Micro Visor upgrade; enhances surgical results, and allows you to resolve especially complex surgery TRAUMA.

These items can be purchased by TASKMINDERS at character creation.

Item NameClassificationItem TypeDescriptionPrice
AutoRepair EfficiencyRepairUpgradeAn AutoRepair upgrade; repairs 2 A-HP using 1 Power Cell.
ShieldCharger EfficiencyRepairUpgradeA ShieldCharger upgrade; restores 2 S-HP using 1 Power Cell.
Command PromptFAULTUpgradeA HackPlate upgrade; allows you to resolve especially persistent programming FAULTs.
Static BeetleWeaponUpgradeA Static Bug upgrade; creates a Static Zone, meaning it can’t be removed remotely.
Reconstruction ToolFAULTUpgradeA Calibrator upgrade; repairs Crush for 1 Power Cell.

These items can be purchased by DIPLO at character creation.

Item NameClassificationItem TypeDescriptionPrice
Zone DispenserPsychologyUpgradeA Gas Dispenser upgrade; dispenses Gas in a Zone, extending its target range to the nearest 5 people.
Deep Mind UpgradePsychologyUpgradeA Kinesics Scanner upgrade; allows for deeper readings, often needed for harsh psychological TRAUMA.
Lie DetectorFour DsUpgradeA Kinesics Scanner upgrade; use 1 Power Cell to call “Detect Lie” on a target.
Light RefractorStealthUpgradeA Camouflage Shield upgrade; allows you to use Stealth at any time, even if you aren’t behind cover, so long as you remain still. You must leave Stealth to switch between modes.
AMP IncreaseWeaponUpgradeA Taser upgrade; you may call Knockout instead of Stun.
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